Alcohol

Alcohol is distilled spirit, an alchemy and embalming ingredient rather than a drink. The Distillation Cube makes it from any fermented drink with 2 Clay Urns and 20 Fuel: Wine gives 4, Beer and Blueberry Cider 2, Mead, Apple Cider and Berry Cider 1, and the Cube distillations perk adds more. It needs Anatomy mastery 3.

All six recipes come with Reanimation Liquid (30 red, 40 green, 50 blue), a technology that stays hidden until you finish The Ingenious Gentleman Don Keyote. The town Apothecary sells Alcohol from tier II, 20 in stock.

It goes into Dynamite (1 with 2 Explosive Dust) and the red embalming fluids at the Formulation Bench, and into alchemy, where it carries three blue runes.

How to obtain

Craft

Workbench Ingredients Yields Mastery Duration Tech points
Distillation Cube
Wine any quality ×1
Clay Urn ×2
Fuel ×20
× 4 ( Cube distillations +3 · Dead distiller +3 ) 3 8 11
Distillation Cube
Clay Urn ×2
Fuel ×20
× 1 ( Cube distillations +1 · Dead distiller +1 ) 3 8 11
Distillation Cube
Beer ×1
Clay Urn ×2
Fuel ×20
× 2 ( Cube distillations +1 · Dead distiller +1 ) 3 8 11
Distillation Cube
Clay Urn ×2
Fuel ×20
× 1 ( Cube distillations +1 · Dead distiller +1 ) 3 8 11
Distillation Cube
Clay Urn ×2
Fuel ×20
× 2 ( Cube distillations +1 · Dead distiller +1 ) 3 8 11
Distillation Cube
Mead ×1
Clay Urn ×2
Fuel ×20
× 1 ( Cube distillations +1 · Dead distiller +1 ) 3 8 11

Traders

Name Tier Stock
Apothecary · town building — build it first Tier II 20
Apothecary · town building — build it first Tier III 20

Used for

Ingredient for

Workbench Ingredients Outputs Mastery Duration Tech points
Formulation Bench
Alcohol ×1
Dynamite ×1
Dynamite ×1 Chance Alchemist +0.5 · Dead alchemist +0.5
5 8 12
Formulation Bench
Alcohol ×1
Solution for Zombies ★–★★★ ×1
Solution for Zombies ★–★★★ ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
6 8 11
Formulation Bench
Alcohol ×1
Injection for Zombies ★–★★★ ×1
Injection for Zombies ★–★★★ ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
8 12 12

Mix

Runes 3 · 5 products

Study

Study requires: Tech points Duration
Science ×2 Faith  ×2 1510 6 ( Researcher −2 )

Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.

Other uses, out of reach (10)

Ingredient for

Workbench Ingredients Outputs Duration Tech points
—
Alcohol ×1
Acid ×1
Alkali ×1
Alkali ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
6 21
—
Alcohol ×1
Brimstone ×1
Toxic Anatomy Potion II ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
6 3
—
Alcohol ×1
Brimstone ×1
Toxic Farming Potion II ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
6 12
—
Alcohol ×1
Brimstone ×1
Toxic Building Potion II ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
6 12
—
Alcohol ×1
Brimstone ×1
Toxic Smithing Potion II ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
6 12
—
Alcohol ×1
Brimstone ×1
Toxic Book writing Potion II ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
6 12
—
Alcohol ×1
Glue ×1
Tannin Liquid ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
6 21
—
Alcohol ×1
Organ Improver red skull ×1 Chance Alchemist +0.6 · Dead alchemist +0.6
6 12
—
Alcohol ×1
Organ Improver white skull ×1 Chance Alchemist +0.6 · Dead alchemist +0.6
6 12
—
Alcohol ×1
Catalyst ×1
Reanimation Liquid ×1 Chance Alchemist +0.4 · Dead alchemist +0.4
1 111

Notes

  • Wine is the efficient source: 4 Alcohol a bottle, where the ciders give 1 or 2.
  • Studying it costs 2 Science and 2 Faith and gives 15 green and 10 blue.