Wine

Wine is the strongest drink for insanity that you can make: a bottle lowers it by 25, 30 or 35 by grade. Four Grape Juice of one grade age into 4 Wine of that grade in the Wine Barrel (5 with the Winemaster perk), with the Winemaking technology (175 green, 20 blue) and Farming mastery 10.

The town Brewery sells plain Wine from tier II (10, then 20 in stock), and the better grades at tier III. Wine is also the best source of Alcohol: a bottle at the Distillation Cube gives 4, where ciders give 1 or 2. In the Factory 8 bottles pack into a Supply: Wine crate.

Variants (3)

Quality Base price Insanity
★ 75 −25
★★ 90 −30
★★★ 105 −35

Effect on use

How to obtain

Craft

Workbench Ingredients Yields Mastery Duration Tech points
Wine Barrel
Grape Juice ★ ×4
★ × 4 ( Wine Master +1 ) 10 8 2
Wine Barrel
Grape Juice ★★ ×4
★★ × 4 ( Wine Master +1 ) 12 8 2
Kitchen Table
Kitchen Table II
Wine ★ ×1
Spices ×1
★★ ×1 4 6 11
Wine Barrel
Grape Juice ★★★ ×4
★★★ × 4 ( Wine Master +1 ) 14 8 2
Kitchen Table
Kitchen Table II
Wine ★★ ×1
Umami ×1
★★★ ×1 6 8 12

Traders

Name Tier Stock
Brewery ★ · town building — build it first Tier II 10
Brewery ★ · town building — build it first Tier III 20
Brewery ★★ · town building — build it first Tier III 15
Brewery ★★★ · town building — build it first Tier III 10

Used for

Ingredient for

Workbench Ingredients Outputs Mastery Duration Tech points
Distillation Cube
Wine any quality ×1
Clay Urn ×2
Fuel ×20
3 8 11
Kitchen I
Kitchen II
Wine ★ ×8
5 6 2
Kitchen I
Kitchen II
Wine ★★ ×6
5 6 2
Kitchen I
Kitchen II
Wine ★★★ ×4
5 6 2
Kitchen Table
Kitchen Table II
Wine ★ ×1
Spices ×1
Wine ★★ ×1
4 6 11
Kitchen Table
Kitchen Table II
Wine ★★ ×1
Umami ×1
Wine ★★★ ×1
6 8 12

Study

Study requires: Tech points Duration
★ Science ×10 3010 6 ( Researcher −2 )
★★ Science ×20 3020 6 ( Researcher −2 )
★★★ Science ×30 3030 6 ( Researcher −2 )

Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.

Other uses, out of reach (2)

Ingredient for

Workbench Ingredients Outputs Duration Tech points
—
Wine any quality ×1
Healing Potion ×1 Chance Alchemist +0.6 · Dead alchemist +0.6
6 11
—
Wine any quality ×1
Cinnabar ×1
Healing Potion II ×1 Chance Alchemist +0.6 · Dead alchemist +0.6
6 12

Notes

  • Every grade counts as wine for distilling: the Alcohol recipe takes any of them, so distil plain wine and drink the better grades.
  • Each grade is studied on its own: plain Wine costs 10 Science and gives 30 green and 10 blue.
  • Drinking it counts toward Bottle Tester.