Spices
Spices raise the quality of a dish. At the Kitchen Table, one Spices turns a 1-star dish into a 2-star one: a Vegetable salad, a bowl of sauerkraut, a wine or a grape juice. The game has two items called Spices: the alchemy result, and one sold by town traders. The page covers both.
All four upgrades are unlocked together, by Transmutation I (40 green, 40 blue), which sits deep in the Anatomy line behind Reanimation Liquid. Before that, Spices are worth making for the mix itself: 2 green and 2 blue tech points and the Alchemist inspiration. The alchemy version has two green and two blue runes, which 2 Peat, 2 Ash, or a Blood with a Honey add up to at the Laboratory I.
Variants (2)
| Base price | Stack | Description | |
|---|---|---|---|
| 400 | 20 | Improves bronze | |
| 70 | 50 | — |
How to obtain
Mix
Runes 22 ·Crafted at Laboratory I
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250 ingredient combinations reach these runes — see how mixing works →
Traders
| Name | Tier | Stock |
|---|---|---|
| Alchemist · town building — build it first | Tier II | 10 |
| Alchemist · town building — build it first | Tier III | 10 |
| Baker · town building — build it first | Tier II | 10 |
| Baker · town building — build it first | Tier III | 20 |
Used for
Ingredient for
| Workbench | Ingredients | Outputs | Mastery | Duration | Tech points |
|---|---|---|---|---|---|
| Kitchen Table Kitchen Table II | | | 6 | 11 | |
| Kitchen Table Kitchen Table II | | | 6 | 11 | |
| Kitchen Table Kitchen Table II | | | 6 | 11 | |
| Kitchen Table Kitchen Table II | | | 6 | 11 |
Study
| Study requires: | Tech points | Duration |
|---|---|---|
| Science ×5 | 3010 | 6 ( Researcher −2 ) |
| Science ×3 | 50 | 6 ( Researcher −2 ) |
Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.
Other uses, out of reach (1)
Ingredient for
Notes
- Studying the alchemy Spices costs 5 Science and gives 30 green and 10 blue.