Zombie talent tree
Each zombie has a tree of its own. Nodes are paid with the tech points that zombie has earned by working, not with yours, and each costs points of one colour. A node opens once every node it hangs from is learned, and a zombie can only hold fewer learned nodes than it has red skulls: with 5 red skulls it can learn 4. Take an organ out and the nodes learned last switch off until the skulls come back. See Zombies.
85 nodes · also see the keeper talent tree.
Building
| Node | Cost | Needs first | |
|---|---|---|---|
| Building mastery +1 (step 1) | 50 red tech points | — | |
| Building mastery +1 (step 2) | 100 red tech points | Building mastery +1 (step 1) | |
| Excavator The zombie has mastered the shovel. Increased speed when digging clay and sand. | 50 red tech points | Building mastery +1 (step 1) | |
| Tailor The zombie has gotten better with fabric and thread: fewer scraps, more finished items. | 100 red tech points | Building mastery +1 (step 1) | |
| Building mastery +1 (step 3) | 100 red tech points | Building mastery +1 (step 1) | |
| Apprentice Carpenter The zombie has learned the difference between a log and a plank.
+2 | 200 red tech points | Building mastery +1 (step 2) | |
| Building mastery +1 (step 4) | 200 red tech points | Building mastery +1 (step 2) | |
| Logger The zombie figured out which end of the axe to hold. Woodcutting speed increased. | 200 red tech points | Building mastery +1 (step 2) | |
| Quarryman The zombie has mastered the pickaxe. Quarrying speed increased. | 200 red tech points | Building mastery +1 (step 3) | |
| Building mastery +1 (step 5) | 200 red tech points | Building mastery +1 (step 3) | |
| Novice Stonemason The zombie realized the chisel is for the stone, not for gnawing.
+2 | 200 red tech points | Building mastery +1 (step 3) | |
| Master Carpenter The zombie has learned to saw in a straight line.
+4 | 500 red tech points | Building mastery +1 (step 4) | |
| Building mastery +2 (step 6) | 500 red tech points | Building mastery +1 (step 4) | |
| Magpie’s Eye The zombie notices the shiny things in the mine, and can recover gems. | 500 red tech points | Building mastery +1 (step 4) | |
| Factory Operative The zombie works better under the punishing conditions of conveyor production. | 500 red tech points | Building mastery +1 (step 5) | |
| Building mastery +2 (step 7) | 500 red tech points | Building mastery +1 (step 5) | |
| Master Stonemason The zombie learned to control the force of its strikes.
+4 | 500 red tech points | Building mastery +1 (step 5) | |
Smithing
| Node | Cost | Needs first | |
|---|---|---|---|
| Smithing mastery +1 (step 1) | 50 red tech points | — | |
| Zombie Miner The zombie works better in the poisonous fumes of the mine — unlike you. | 100 red tech points | Smithing mastery +1 (step 1) | |
| Smithing mastery +1 (step 2) | 100 red tech points | Smithing mastery +1 (step 1) | |
| Novice Blacksmith The zombie figured out which end of the hammer to hold.
+2 | 100 red tech points | Smithing mastery +1 (step 1) | |
| Smithing mastery +1 (step 3) | 100 red tech points | Smithing mastery +1 (step 1) | |
| Puff Master The zombie puts what remains of its lungs to good use.
+3 | 200 red tech points | Smithing mastery +1 (step 2) | |
| Smithing mastery +1 (step 4) | 200 red tech points | Smithing mastery +1 (step 2) | |
| Advanced Blacksmith The zombie stopped hammering its own fingers.
+4 | 200 red tech points | Smithing mastery +1 (step 2) | |
| Impaler The zombie gets that the sharp end points toward the enemy: higher spear damage. | 200 red tech points | Smithing mastery +1 (step 3) | |
| Smithing mastery +1 (step 5) | 200 red tech points | Smithing mastery +1 (step 3) | |
| Blindseye The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage. | 200 red tech points | Smithing mastery +1 (step 3) | |
| Factory Operative The zombie works better under the punishing conditions of conveyor production. | 500 red tech points | Smithing mastery +1 (step 4) | |
| Smithing mastery +2 (step 6) | 500 red tech points | Smithing mastery +1 (step 4) | |
| Master Blacksmith The zombie figured out heat control.
+6 | 500 red tech points | Smithing mastery +1 (step 4) | |
| Tin Can The zombie sees that armor is for wearing, not rattling around in a bag: higher defense. | 400 red tech points | Smithing mastery +1 (step 5) | |
| Smithing mastery +2 (step 7) | 500 red tech points | Smithing mastery +1 (step 5) | |
| Undead Resilience The zombie remembered it's already dead, and stopped noticing minor wounds: higher health. | 400 red tech points | Smithing mastery +1 (step 5) | |
Farming
| Node | Cost | Needs first | |
|---|---|---|---|
| Farming mastery +1 (step 1) | 50 green tech points | — | |
| Farming mastery +1 (step 2) | 100 green tech points | Farming mastery +1 (step 1) | |
| Farmer I The zombie produces better seeds and bigger crops. | 100 green tech points | Farming mastery +1 (step 1) | |
| Miller The zombie pours wheat between the millstones instead of all over the floor: yields more flour. | 100 green tech points | Farming mastery +1 (step 1) | |
| Farming mastery +1 (step 3) | 100 green tech points | Farming mastery +1 (step 1) | |
| Novice Fisherman The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish. | 200 green tech points | Farming mastery +1 (step 2) | |
| Farming mastery +1 (step 4) | 200 green tech points | Farming mastery +1 (step 2) | |
| Fertilizer Expert The zombie knows how to tell the different fertilizers apart.
+3 | 200 green tech points | Farming mastery +1 (step 2) | |
| Brewer The zombie learned to brew hops and honey without adding its own secret ingredients.
+3 | 200 green tech points | Farming mastery +1 (step 3) | |
| Farming mastery +1 (step 5) | 200 green tech points | Farming mastery +1 (step 3) | |
| Presser The zombie learned not to spill juice all over the floor.
+4 | 200 green tech points | Farming mastery +1 (step 3) | |
| Veteran Fisherman The zombie learned to set the hook in time: higher chance to catch rare fish. | 500 green tech points | Farming mastery +1 (step 4) | |
| Farming mastery +2 (step 6) | 500 green tech points | Farming mastery +1 (step 4) | |
| Farmer II The zombie produces even better seeds and bigger crops. | 500 green tech points | Farming mastery +1 (step 4) | |
| Preserver The zombie learned to seal jars before their contents come alive.
+4 | 500 green tech points | Farming mastery +1 (step 5) | |
| Farming mastery +2 (step 7) | 500 green tech points | Farming mastery +1 (step 5) | |
| Winemaker The zombie has learned the winemaking process.
+5 | 500 green tech points | Farming mastery +1 (step 5) | |
Book writing
| Node | Cost | Needs first | |
|---|---|---|---|
| Book writing mastery +1 (step 1) | 25 blue tech points | — | |
| Novice Musician At least the rats seem to enjoy it. Slightly increases | 10 blue tech points | — | |
| Dead Shakespeare Every zombie has a story. Most end in tragedy. The zombie writes better stories. | 25 blue tech points | Book writing mastery +1 (step 1) | |
| Book writing mastery +1 (step 2) | 50 blue tech points | Book writing mastery +1 (step 1) | |
| Dead printer The zombie produces more paper and newspapers. | 25 blue tech points | Book writing mastery +1 (step 1) | |
| Book writing mastery +1 (step 3) | 100 red tech points | Book writing mastery +1 (step 1) | |
| Dead King The zombie writes everything faster: books, stories, and newspapers. | 25 blue tech points | Book writing mastery +1 (step 1) | |
| Skilled Musician Not bad for someone without a pulse. Increases | 25 blue tech points | Novice Musician | |
| Ghostwriter Nobody remembers the author anyway.
+4 | 50 blue tech points | Book writing mastery +1 (step 2) | |
| Book writing mastery +1 (step 4) | 100 blue tech points | Book writing mastery +1 (step 2) | |
| Dead tree society Dead tree, dead worker — a perfect match.
+4 | 50 blue tech points | Book writing mastery +1 (step 2) | |
| Book writing mastery +1 (step 5) | 200 red tech points | Book writing mastery +1 (step 3) | |
| Dead jeweler Diamonds are forever. So is this employee. The zombie creates jewelry faster. | 200 red tech points | Book writing mastery +1 (step 3) | |
| Maestro Even the angels are taking notes. Greatly increases | 50 blue tech points | Skilled Musician | |
| Dead pen Writer's block isn't a problem if you don't have a brain.
+4 | 100 blue tech points | Book writing mastery +1 (step 4) | |
| Book writing mastery +2 (step 6) | 200 blue tech points | Book writing mastery +1 (step 4) | |
| Dead press Extra! Extra! Nobody's actually alive to read it.
+4 | 100 blue tech points | Book writing mastery +1 (step 4) | |
| Book writing mastery +2 (step 7) | 500 red tech points | Book writing mastery +1 (step 5) | |
| Corpse jeweler Zombie make a pretty!
+4 | 500 red tech points | Book writing mastery +1 (step 5) | |
Anatomy
| Node | Cost | Needs first | |
|---|---|---|---|
| Anatomy mastery +1 (step 1) | 25 blue tech points | — | |
| Dead distiller Even the cube seems impressed. The zombie gets more items from the Distillation Cube. | 50 blue tech points | Anatomy mastery +1 (step 1) | |
| Anatomy mastery +1 (step 2) | 50 blue tech points | Anatomy mastery +1 (step 1) | |
| Dead alchemist Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench. | 50 blue tech points | Anatomy mastery +1 (step 1) | |
| Anatomy mastery +1 (step 3) | 100 red tech points | Anatomy mastery +1 (step 1) | |
| Holy corpse Even the church can't complain about free labor.
+4 | 100 blue tech points | Anatomy mastery +1 (step 2) | |
| Anatomy mastery +1 (step 4) | 100 blue tech points | Anatomy mastery +1 (step 2) | |
| Zombie alchemist Some ingredients are fresher than others.
+4 | 100 blue tech points | Anatomy mastery +1 (step 2) | |
| Anatomy mastery +1 (step 5) | 200 red tech points | Anatomy mastery +1 (step 3) | |
| Dead grave builder A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly. | 200 red tech points | Anatomy mastery +1 (step 3) | |
| Rotten distiller +4 | 200 blue tech points | Anatomy mastery +1 (step 4) | |
| Anatomy mastery +2 (step 6) | 200 blue tech points | Anatomy mastery +1 (step 4) | |
| Mad necrochemist If it's bubbling, don't stand too close.
+4 | 200 blue tech points | Anatomy mastery +1 (step 4) | |
| Anatomy mastery +2 (step 7) | 500 red tech points | Anatomy mastery +1 (step 5) | |
| Grave architect +4 | 500 red tech points | Anatomy mastery +1 (step 5) | |