Zombie talent tree

Each zombie has a tree of its own. Nodes are paid with the tech points that zombie has earned by working, not with yours, and each costs points of one colour. A node opens once every node it hangs from is learned, and a zombie can only hold fewer learned nodes than it has red skulls: with 5 red skulls it can learn 4. Take an organ out and the nodes learned last switch off until the skulls come back. See Zombies.

85 nodes · also see the keeper talent tree.

Building

Node Cost Needs first
Building mastery +1 (step 1) 50 red tech points —
Building mastery +1 (step 2) 100 red tech points Building mastery +1 (step 1)
Excavator
The zombie has mastered the shovel. Increased speed when digging clay and sand.
50 red tech points Building mastery +1 (step 1)
Tailor
The zombie has gotten better with fabric and thread: fewer scraps, more finished items.
100 red tech points Building mastery +1 (step 1)
Building mastery +1 (step 3) 100 red tech points Building mastery +1 (step 1)
Apprentice Carpenter
The zombie has learned the difference between a log and a plank. +2 Building when working with wood.
200 red tech points Building mastery +1 (step 2)
Building mastery +1 (step 4) 200 red tech points Building mastery +1 (step 2)
Logger
The zombie figured out which end of the axe to hold. Woodcutting speed increased.
200 red tech points Building mastery +1 (step 2)
Quarryman
The zombie has mastered the pickaxe. Quarrying speed increased.
200 red tech points Building mastery +1 (step 3)
Building mastery +1 (step 5) 200 red tech points Building mastery +1 (step 3)
Novice Stonemason
The zombie realized the chisel is for the stone, not for gnawing. +2 Building when working with stone.
200 red tech points Building mastery +1 (step 3)
Master Carpenter
The zombie has learned to saw in a straight line. +4 Building when working with wood.
500 red tech points Building mastery +1 (step 4)
Building mastery +2 (step 6) 500 red tech points Building mastery +1 (step 4)
Magpie’s Eye
The zombie notices the shiny things in the mine, and can recover gems.
500 red tech points Building mastery +1 (step 4)
Factory Operative
The zombie works better under the punishing conditions of conveyor production.
500 red tech points Building mastery +1 (step 5)
Building mastery +2 (step 7) 500 red tech points Building mastery +1 (step 5)
Master Stonemason
The zombie learned to control the force of its strikes. +4 Building when working with marble.
500 red tech points Building mastery +1 (step 5)

Smithing

Node Cost Needs first
Smithing mastery +1 (step 1) 50 red tech points —
Zombie Miner
The zombie works better in the poisonous fumes of the mine — unlike you.
100 red tech points Smithing mastery +1 (step 1)
Smithing mastery +1 (step 2) 100 red tech points Smithing mastery +1 (step 1)
Novice Blacksmith
The zombie figured out which end of the hammer to hold. +2 Smithing when working with bronze.
100 red tech points Smithing mastery +1 (step 1)
Smithing mastery +1 (step 3) 100 red tech points Smithing mastery +1 (step 1)
Puff Master
The zombie puts what remains of its lungs to good use. +3 Smithing when working with glass.
200 red tech points Smithing mastery +1 (step 2)
Smithing mastery +1 (step 4) 200 red tech points Smithing mastery +1 (step 2)
Advanced Blacksmith
The zombie stopped hammering its own fingers. +4 Smithing when working with iron.
200 red tech points Smithing mastery +1 (step 2)
Impaler
The zombie gets that the sharp end points toward the enemy: higher spear damage.
200 red tech points Smithing mastery +1 (step 3)
Smithing mastery +1 (step 5) 200 red tech points Smithing mastery +1 (step 3)
Blindseye
The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage.
200 red tech points Smithing mastery +1 (step 3)
Factory Operative
The zombie works better under the punishing conditions of conveyor production.
500 red tech points Smithing mastery +1 (step 4)
Smithing mastery +2 (step 6) 500 red tech points Smithing mastery +1 (step 4)
Master Blacksmith
The zombie figured out heat control. +6 Smithing when working with steel.
500 red tech points Smithing mastery +1 (step 4)
Tin Can
The zombie sees that armor is for wearing, not rattling around in a bag: higher defense.
400 red tech points Smithing mastery +1 (step 5)
Smithing mastery +2 (step 7) 500 red tech points Smithing mastery +1 (step 5)
Undead Resilience
The zombie remembered it's already dead, and stopped noticing minor wounds: higher health.
400 red tech points Smithing mastery +1 (step 5)

Farming

Node Cost Needs first
Farming mastery +1 (step 1) 50 green tech points —
Farming mastery +1 (step 2) 100 green tech points Farming mastery +1 (step 1)
Farmer I
The zombie produces better seeds and bigger crops.
100 green tech points Farming mastery +1 (step 1)
Miller
The zombie pours wheat between the millstones instead of all over the floor: yields more flour.
100 green tech points Farming mastery +1 (step 1)
Farming mastery +1 (step 3) 100 green tech points Farming mastery +1 (step 1)
Novice Fisherman
The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.
200 green tech points Farming mastery +1 (step 2)
Farming mastery +1 (step 4) 200 green tech points Farming mastery +1 (step 2)
Fertilizer Expert
The zombie knows how to tell the different fertilizers apart. +3 Anatomy when making fertilizer.
200 green tech points Farming mastery +1 (step 2)
Brewer
The zombie learned to brew hops and honey without adding its own secret ingredients. +3 Farming at the brewery.
200 green tech points Farming mastery +1 (step 3)
Farming mastery +1 (step 5) 200 green tech points Farming mastery +1 (step 3)
Presser
The zombie learned not to spill juice all over the floor. +4 Farming when pressing juice.
200 green tech points Farming mastery +1 (step 3)
Veteran Fisherman
The zombie learned to set the hook in time: higher chance to catch rare fish.
500 green tech points Farming mastery +1 (step 4)
Farming mastery +2 (step 6) 500 green tech points Farming mastery +1 (step 4)
Farmer II
The zombie produces even better seeds and bigger crops.
500 green tech points Farming mastery +1 (step 4)
Preserver
The zombie learned to seal jars before their contents come alive. +4 Farming when making canned goods.
500 green tech points Farming mastery +1 (step 5)
Farming mastery +2 (step 7) 500 green tech points Farming mastery +1 (step 5)
Winemaker
The zombie has learned the winemaking process. +5 Farming when making wine.
500 green tech points Farming mastery +1 (step 5)

Book writing

Node Cost Needs first
Book writing mastery +1 (step 1) 25 blue tech points —
Novice Musician
At least the rats seem to enjoy it. Slightly increases church quality when assigned to the choir or organ.
10 blue tech points —
Dead Shakespeare
Every zombie has a story. Most end in tragedy. The zombie writes better stories.
25 blue tech points Book writing mastery +1 (step 1)
Book writing mastery +1 (step 2) 50 blue tech points Book writing mastery +1 (step 1)
Dead printer
The zombie produces more paper and newspapers.
25 blue tech points Book writing mastery +1 (step 1)
Book writing mastery +1 (step 3) 100 red tech points Book writing mastery +1 (step 1)
Dead King
The zombie writes everything faster: books, stories, and newspapers.
25 blue tech points Book writing mastery +1 (step 1)
Skilled Musician
Not bad for someone without a pulse. Increases church quality when assigned to the choir or organ.
25 blue tech points Novice Musician
Ghostwriter
Nobody remembers the author anyway. +4 Book writing when writing stories.
50 blue tech points Book writing mastery +1 (step 2)
Book writing mastery +1 (step 4) 100 blue tech points Book writing mastery +1 (step 2)
Dead tree society
Dead tree, dead worker — a perfect match. +4 Book writing when crafting paper.
50 blue tech points Book writing mastery +1 (step 2)
Book writing mastery +1 (step 5) 200 red tech points Book writing mastery +1 (step 3)
Dead jeweler
Diamonds are forever. So is this employee. The zombie creates jewelry faster.
200 red tech points Book writing mastery +1 (step 3)
Maestro
Even the angels are taking notes. Greatly increases church quality when assigned to the choir or organ.
50 blue tech points Skilled Musician
Dead pen
Writer's block isn't a problem if you don't have a brain. +4 Book writing when working at the Writing Desk.
100 blue tech points Book writing mastery +1 (step 4)
Book writing mastery +2 (step 6) 200 blue tech points Book writing mastery +1 (step 4)
Dead press
Extra! Extra! Nobody's actually alive to read it. +4 Book writing when working at the Printing Press.
100 blue tech points Book writing mastery +1 (step 4)
Book writing mastery +2 (step 7) 500 red tech points Book writing mastery +1 (step 5)
Corpse jeweler
Zombie make a pretty! +4 Smithing when working at the Jewelry Table.
500 red tech points Book writing mastery +1 (step 5)

Anatomy

Node Cost Needs first
Anatomy mastery +1 (step 1) 25 blue tech points —
Dead distiller
Even the cube seems impressed. The zombie gets more items from the Distillation Cube.
50 blue tech points Anatomy mastery +1 (step 1)
Anatomy mastery +1 (step 2) 50 blue tech points Anatomy mastery +1 (step 1)
Dead alchemist
Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench.
50 blue tech points Anatomy mastery +1 (step 1)
Anatomy mastery +1 (step 3) 100 red tech points Anatomy mastery +1 (step 1)
Holy corpse
Even the church can't complain about free labor. +4 Anatomy when crafting church supplies.
100 blue tech points Anatomy mastery +1 (step 2)
Anatomy mastery +1 (step 4) 100 blue tech points Anatomy mastery +1 (step 2)
Zombie alchemist
Some ingredients are fresher than others. +4 Anatomy when crafting potions.
100 blue tech points Anatomy mastery +1 (step 2)
Anatomy mastery +1 (step 5) 200 red tech points Anatomy mastery +1 (step 3)
Dead grave builder
A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly.
200 red tech points Anatomy mastery +1 (step 3)
Rotten distiller
+4 Anatomy when working at the Distillation Cube.
200 blue tech points Anatomy mastery +1 (step 4)
Anatomy mastery +2 (step 6) 200 blue tech points Anatomy mastery +1 (step 4)
Mad necrochemist
If it's bubbling, don't stand too close. +4 Anatomy when working at the Formulation Bench.
200 blue tech points Anatomy mastery +1 (step 4)
Anatomy mastery +2 (step 7) 500 red tech points Anatomy mastery +1 (step 5)
Grave architect
+4 Building when crafting gravestones and grave fences.
500 red tech points Anatomy mastery +1 (step 5)