Time and the Week

A day in Graveyard Keeper 2 lasts 7.5 minutes of real time, and a week has six days, so one week takes 45 minutes. The days are named after six of the deadly sins and are shown as icons, not words: Gluttony, Sloth, Lust, Envy, Pride and Wrath, in that order. Several things can only be done on one day of the week, most importantly sermons on Wrath day.

Hours and days

  • One in-game hour is 18.75 seconds of real time.
  • Daytime runs from 06:00 to 18:00 and night from 18:00 to 06:00, each about 3 minutes 45 seconds.
  • A new day starts at midnight, not when you wake up.

The weekly schedule

Events tied to a day start at 00:14 and, where they have an end, close at 23:45.

Day What happens In the demo
Gluttony The PR Machine can only be loaded on this day. Not available
Sloth Battles can only be started on this day. Does not apply: the demo’s only battle can be fought on any day
Lust At 23:45 the Resurrection device recharges for the next day. Yes
Envy A thunderstorm lasts all day. The Resurrection device only works on this day. Yes
Pride Town traders’ weekly happiness limits reset at 00:14. Yes: Januarius and Herm
Wrath Sermons can be held, once per week. Yes

Other things that happen on a fixed schedule:

  • The donkey arrives at 13:12 on Gluttony, Lust and Pride days once it starts delivering bodies (after Certificate, Please). It does not always bring a body: see Corpses.
  • Traders get their daily income and move their stock back toward normal at midnight.

The day icons

The day wheel at the top of the screen shows today and the days around it. A day’s special icon only appears once the story has introduced what that day is for. In the demo, the Envy icon appears when you repair the Resurrection device, and the Sloth icon after you win the first battle.

Sleeping and time

Sleeping in your bed runs the whole world 50 times faster. Crafting, drying racks, crops, the clock and the timers on your buffs all keep running at that speed.

Nothing is skipped: the game still runs every step, so a day’s events happen even while you sleep. Sleeping through 23:45 on Wrath day still closes the sermon for that week.

You wake up as soon as your energy is full, not in the morning. Sleeping from 0 to 100 energy takes about 6 in-game hours, and every sleep lasts at least about 4 in-game hours. Sleeping at home also saves the game.

Notes

  • Missing Wrath day means no Faith that week. Sermons are the only source of Faith, and the next Wrath day is 45 minutes away.
  • Weekly limits do not carry over. Happiness you could have earned from a trader before Pride day is lost when the limit resets.
  • The Resurrection device works once a week. It recharges only at the end of Lust day, and using it on Envy day drains it. Every table you have prepared comes to life at the same time, so prepare all of them first.
  • The donkey only comes every other day, always on the same three days of the week. Make room in the morgue before 13:12 on those days.
  • The final battle of the demo ignores the Sloth day rule. You can fight it on any day.