Quests
243
What a quest takes, what it only checks, and how the Story Tree works: Quests and the Story Tree.
Chapters 1–5, from the prison to the first burial, are a fixed opening that never appears in the quest log, so they are not listed here. They are covered in the walkthrough.
No results
| # | Objective | NPC | |
|---|---|---|---|
| 0 | | Dust in the Kitchen Figure out how to summon the Fairy | — |
| 6 | | Certificate, Please Bring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads. | Herbert |
| 7 | | What the Fairy? Talk to the Head of the Village, collect the money for the Burial Certificate, and ask about fairies. Look for him in the Village Tavern. | Januarius |
| 8 | | Supply and Demand Ask the Merchant about helping supply the village. His name is Herm, just like the name of his store. | Herm |
| 9 | | Two Peas in a Pod Find the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land. | Jeffry |
| 9 | | Two Peas in a Pod Ask Heffry what happened. He's in Twin's Land. | Jeffry |
| 9 | | Two Peas in a Pod Talk to Jeffry and make peace between the twins. He's further along in the southern part of the village, near the Hangman's House. | Jeffry |
| 9 | | Two Peas in a Pod Bring pottery to the twins. They're in their land. | Jeffry |
| 10 | | Planted and Delivered I need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store. | Herm |
| 11 | | Grave Expectations To raise the spirits of the city guards, the local graveyard needs to be improved. Report to Herbert at the Crossroads afterwards. | Herbert |
| 12 | | Jack in a Boat Persuade the brothers to take Jack to the port. They're near him in Twin's Land. | Jack |
| 12 | | Jack in a Boat I need to wait for news from Jack. Some rest would help too. | Jack |
| 12 | | Jack in a Boat Ask Jack if he's ready to set sail. He's in Twin's Land. | Jack |
| 12 | | Jack in a Boat Jack needs tools to finish the boat. He's building it in Twin's Land. | Jack |
| 12 | | Jack in a Boat Jack needs wood to build a boat. He's staying in Twin's Land. | Jack |
| 13 | | Good Fellow To find out more about fairies, I need to prove to the Head of the Village that I'm not an egoist. He stays at the Village Tavern. I just need to ask Januarius to call him. | Januarius |
| 14 | | Swords and Bell Make a magic bell, and bring it to Herbert in the Barracks. | Herbert |
| 14 | | Fighting Spirit Required Bring Faith to Herbert to boost the morale of the guards. He's at the Crossroads. | Herbert |
| 14 | | Swords and Bell Prepare for the next battle: get enough | Herbert |
| 15 | First... Sludge? Speak with Herbert in front of the Barracks to begin the battle. | — | |
| 15 | | First... Sludge? Win my first battle against the zombies. | Herbert |
| 16 | | Jack in a Boat I need to wait for news from Jack. Some rest would help too. | Jack |
| 17 | | Holy Moly! Time to meet the Nun. | Nun |
| 17 | | Holy Moly! Go to the Village Tavern to meet the Nun. | Nun |
| 18 | | Dungeons and... that's it, probably. Open the closed hatch in your new home. | Albert |
| 18 | | Dungeons and... that's it, probably. Go down into the dungeon under your house. | Albert |
| 19 | | Holy Moly! Upgrade the church so the Nun can deliver sermons there. She's already there waiting. | Nun |
| 19 | | Holy Moly! It turns out I'll need to give the sermons in the Church myself. | Nun |
| 20 | | Dungeons and... that's it, probably. Get rid of the blockage in the dungeon under your house. | Albert |
| 22 | | Dungeons and... that's it, probably. Open the prison bars into the Abandoned Tower. | Albert |
| 22 | | Dungeons and... that's it, probably. Enter the Abandoned Tower. | Albert |
| 22 | | Dungeons and... that's it, probably. Open the hatch and let the Plague Doctor into the tower. | Albert |
| 22 | | Dungeons and... that's it, probably. Ask the Plague Doctor in the Abandoned Tower how to make Dream Dust. | Albert |
| 23 | | Hooligans for Hire Pay the mercenaries in the Barracks to fight in the next battle. | — |
| 23 | | Hooligans for Hire There's mercenaries in the Barracks. I need to make a deal with them. | — |
| 24 | | Sweet Dreams Follow Albert using the hatch in the Alchemy Lab. | Albert |
| 24 | | Sweet Dreams Bring the Dream Dust to the Plague Doctor in the Abandoned Tower. | Albert |
| 26 | | Docked and Found Find Jack — he must be in the Port Area, in the liberated part of the Town. | Jack |
| 27 | | Friendship Written in the Stars Bring the tarot cards to the Astrologer in his tower. To find the cards, I need to speak with Linda, the hostess of the Dockside Club at the Port. | Gunter |
| 27 | | Friendship Written in the Stars Find the Astrologer at the port, he's somewhere in the tower there. | Gunter |
| 27 | Friendship Written in the Stars To summon the Fairy, I need the Astrologer. He's somewhere in the Town Port. So first I'll need to help Herbert liberate the Town. | — | |
| 27 | | Friendship Written in the Stars Get zombies from the Astrologer in his tower. | Gunter |
| 27 | | Friendship Written in the Stars Gunter said his zombies will be waiting for me at home. Time to go check. | Gunter |
| 28 | | Chasing Fairy Lights Summon the Fairy in your home by the Kitchen table. But first find a way to Town with the help of Herbert. The Astrologer lives there, who sells Comet's Tails. | — |
| 29 | | Safe Harbor Meet Linda, the hostess of the Dockside Club at the Port. | Linda |
| 31 | | Into the Forest (Eventually) Jack says there's iron in the forest. I guess it's time to take a look. The forest is West of the Village. | — |
| 32 | | Sad Captain, No Action Herbert was sad. Speak with him in the Barracks. | Herbert |
| 34 | | Wharf Rats Bring looter keys to Davy the Dagger at the Dockside Club. | — |
| 34 | | Wharf Rats Ask the mysterious person at the Dockside Club about a romance novel. | — |
| 35 | | Safe Harbor Restore the old shop at the Port near the Dockside Club. | Linda |
| 35 | | Safe Harbor Tell Linda that you restored the old shop. | Linda |
| 36 | | Crystal Clear Bring the optic glass to the Manager at the Main Pier. | Trademaster |
| 37 | | Into the Forest The guards won't let me into the forest. I should ask Jully in the Village Tavern about it. | Januarius |
| 38 | | Collect Head of the Village certificate. Get the Head of Village Certificate from the Royal Postbox. | Januarius |
| 38 | | Into the Forest Jully asked me to fix the village's Royal Postbox. It's by the Village Tavern. | Januarius |
| 39 | | The Frill of the Chase Bring Herm some lace. He's at his store in the Village. | Herm |
| 40 | | Plenty of Fish in the Sea Bring the fishing line to the Twin Brothers. They have their own land in the Village. | Jeffry |
| 41 | | Yummies I should bring some yummies to the guards by the fire. They gather every night near the Hangman's House. | — |
| 42 | | The Nun with the Hairy Ass Ask Agatha what her problem is with the Donkey. She lives at the Crossroads. | Nun |
| 42 | | Nun of Your Business Bring writing supplies to Agatha, the Nun. She lives at the Crossroads. | Nun |
| 43 | | Congregation Trouble Meet Gunter after your next Ceremony. | Gunter |
| 43 | | Congregation Trouble Ask the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower. | Gunter |
| 44 | | Safe Harbor Bring Linda some paint to freshen up her Dockside Club at the Port. | Linda |
| 45 | | Herbert and? Procure the Romance Novel through a mysterious person in the Dockside Club. Then bring it to Herbert in the Barracks. | Herbert |
| 46 | | First... Sludge? I should tell Herbert that the first region of Town is clear and secured. | Herbert |
| 47 | Hope It Doesn't go South To win the next battle, I need to speak with the guards at the outpost. | — | |
| 47 | Hope It Doesn't go South Win the battle: Eastern Districts Purge | — | |
| 47 | Hope It Doesn't go South Win the battle: Eastern Districts: Active Scouting | — | |
| 47 | Hope It Doesn't go South I should tell Herbert that the first region of Town is clear and secured. | — | |
| 48 | Plaza Battle Win the battle: Market Square Purge | — | |
| 48 | Plaza Battle I should tell Herbert that the first region of Town is clear and secured. | — | |
| 48 | Plaza Battle To win the next battle, I need to speak with the guards at the outpost. | — | |
| 49 | Street Battles Win the battle: Central Districts Purge: Part I | — | |
| 49 | Street Battles Win the battle: Central Districts Purge: Part II | — | |
| 49 | Street Battles I should tell Herbert that the first region of Town is clear and secured. | — | |
| 49 | Street Battles To win the next battle, I need to speak with the guards at the outpost. | — | |
| 50 | | Battles in the Sewers To win the next battle, I need to speak with the guards at the outpost. | — |
| 50 | | Battles in the Sewers Win the battle: Sewer Brawl I | — |
| 50 | | Battles in the Sewers Win the battle: Sewer Brawl II | — |
| 51 | | Brawns and Brains Ask Agatha about better corpses. | Nun |
| 51 | | The Nun with the Hairy Ass Speak with Agatha at the Crossroads to restore corpse delivery. | Nun |
| 51 | | The Nun with the Hairy Ass Improve the Graveyard and return to Agatha at the Crossroads. | Nun |
| 51 | | The Nun with the Hairy Ass Fix the Manhole at the Crossroad, and report to Agatha at her nearby residence. | Nun |
| 52 | | Into the Forest Get a Forest Pass from Jully. He stays at the Village Tavern. I just need to ask Januarius to call him. | Januarius |
| 52 | | Into the Forest Deliver the Temporary Head of Village Certificate to Jully in the Village Tavern. | Januarius |
| 53 | | Forest Pass Show the Forest Pass to the guards at the Forest Outpost. | — |
| 54 | | Forest Pass Explore the Forest. | — |
| 55 | | The Ingenious Gentleman Don Keyote Tell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue. | — |
| 56 | | Go Wild in the Wild Lands Bring the royal pardon to the Bandits at their Forest Camp. | — |
| 57 | | Can't See The Forest for the Iron Give Larry a candle. He's probably at home, or somewhere in the Inquisition Base. | — |
| 57 | | Can't See The Forest for the Iron Persuade Larry the skull to impersonate Robert the skeleton. Larry is probably at home, or somewhere in the Inquisition Base. | — |
| 58 | | Workshop Hours I need to fulfill Orders, and then talk to Jack in the Town Warehouse. | Jack |
| 60 | | Jack's Back in Business I need to clear the zombies around Jack's workshop, and then bring him the good news. He's staying at the Town Warehouse. | Jack |
| 61 | | Safe zone. Win every battle on this side of the river. | Herbert |
| 62 | | Heart of the Swamp I need to find a way to the Swamp. Apparently I need to enter the Forest, and then head south. | — |
| 63 | | Heart of the Swamp Go to the Heart of the Swamp and meet the Goddess. | — |
| 64 | | Varnish Before You Fiddle Ask the Plague Doctor about his sister's violin for Linda. He's always in his Lab in the dungeon under my house. | Linda |
| 65 | | Varnish Before You Fiddle Bring wood varnish for the violin to Plague Doctor, in his Lab in the dungeon under my house. | Linda |
| 66 | | Strings and Sinners I have the violin. I just need to give it to Linda at her Dockside Club. | Linda |
| 67 | | Strings and Sinners Bring some incense to Linda at her Dockside Club. | Linda |
| 68 | | Concept for a Concert Everything is ready for the concert. Speak with Linda at her Dockside Club. | Linda |
| 69 | | Personal Zombie Zone I need to speak to Albert. He's always in his Lab in the dungeon under my house. | Albert |
| 71 | | Personal Zombie Zone Albert needs a really good zombie. Like with 8 | Albert |
| 72 | | The Nun Also Reads Ask Agatha, the Nun, if she can read for Herbert. She lives at the Crossroads. | Nun |
| 73 | | Brawns and Brains Speak with Agatha at the Crossroads to get better corpses. | Nun |
| 73 | | Brawns and Brains I need to improve the Crossroads by bringing materials to Agatha. | Nun |
| 74 | | The Nun Also Reads Assemble a Choir at the Church, and then tell Agatha at the Crossroads. | Nun |
| 74 | | The Nun Also Reads Hold a ceremony at the Church. | Nun |
| 75 | | Can't See The Forest for the Iron Get the explosives from the Bandits. They're at their camp in the Forest. | — |
| 76 | | Congregation Trouble Hold a sermon to try out the new Hypno-device. | Gunter |
| 76 | | Congregation Trouble Buy a Hypno-device from the Astrologer in his Tower, charge it in the Abandoned Tower, and return it to him. | Gunter |
| 77 | | Rhyme and Printed Print the Poetry Book and bring it to the Astrologer in his tower. | Gunter |
| 78 | | Stars, Lies, & Contracts Bring the signed agreement to the Astrologer in his Tower. | Gunter |
| 79 | | Election Fever Ask Jully to help with the ritual for the Goddess in the Swamp. He's staying at the Village Tavern. I just need to ask Januarius to call him. | Januarius |
| 80 | | Election Fever Speak with Januarius about candidates for the Village election. He's in the Tavern. | Januarius |
| 81 | | Security Checkpoint: Democracy Speak with Herbert in Barracks about security during the elections. | Herbert |
| 81 | | Security Checkpoint: Democracy Convince Herbert in the Barracks to handle security for the elections. | Herbert |
| 82 | | Vote Early, Vote Naughty Ask Linda at her Dockside Club for permission to use her place as a voting site. | Linda |
| 82 | | Vote Early, Vote Naughty Convince Linda at her Dockside Club to allow her place to be used as a voting site. | Linda |
| 83 | | Destiny Polls Speak with the Astrologer in his Tower about a PR campaign for the elections. | Gunter |
| 83 | | Destiny Polls Convince the Astrologer in his Tower about a PR campaign for the elections. | Gunter |
| 84 | | The Ingenious Gentleman Don Keyote Speak with the Astrologer in his tower about the Necronomicon. | — |
| 84 | | The Ingenious Gentleman Don Keyote Return to the Astrologer's Tower and ask him about the Necronomicon again. | — |
| 85 | | Reader for a Warrior Tell Herbert that Agatha will read for him. He's in the Barracks. | Herbert |
| 86 | | Book Broker Speak with Linda in Dockside Club after concert. | Linda |
| 87 | | Plague Me Maybe Go see Albert in his Lab in the dungeon under my house. | Linda |
| 87 | | Plague Me Maybe Pay a visit to Linda at her Dockside Club at the Port. | Linda |
| 87 | | Plague Me Maybe Give Albert and Linda some time alone. | Linda |
| 87 | | Book Broker Bring a notebook to Linda at the Dockside Club. The best gift? | Linda |
| 87 | | Plague Me Maybe After some time, visit Linda and Albert again. | Linda |
| 87 | | Plague Me Maybe Again, ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house. | Linda |
| 87 | | Plague Me Maybe Ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house. | Linda |
| 88 | | Any Portal in a Storm Ask Larry about the portal. He must be at home. | Larry |
| 89 | | Any Portal in a Storm Ask Gunter about the portal. He lives in his Astrologer's Tower. | Larry |
| 90 | | Campaign of Thrones Go to the Village Tavern for the election. Who will win — Jeffry or Heffry? | Januarius |
| 91 | | A Cure for Wellness Speak with Linda about Albert's health. She's always at her Dockside Club. | Linda |
| 92 | | Heal the Healer It seems we found a remedy for Albert's cough. I should speak with him in his Lab. | Albert |
| 93 | | Hot Potato Delivery Bring the po-ta-to to Linda in her Dockside Club. It should help Albert's cough. | Linda |
| 94 | | Notorious Nun I should find out more from Agatha about the precarious state of her reputation. She lives at the Crossroads. | Nun |
| 95 | | Organic Music I tell Herbert in the Barracks that I finished the organ. | Harold |
| 96 | | Organic Music Build an Organ for the Church. I'll need special wood from the Stilt Houses. | Harold |
| 96 | | Organic Music I should speak with Agatha at the Crossroads about the new organ at the church. | Harold |
| 98 | | Front-of-the-Envelope Calculation Ask Jack about the Water Tunnel. | Jack |
| 99 | | Stars, Lies, & Contracts Ask Jack to be frontman for the Restore the Town campaign. He's probably in the Town Warehouse or Town Workshop. | Gunter |
| 99 | | Give materials Provide Jack with materials to help him to restore his workshop. He's normally there. | Jack |
| 100 | | Goddess in the Swamp Bring Faith to Jully, so he can perform the ritual for the Goddess in the Swamp. He's at the Village Tavern. | — |
| 101 | | Front-of-the-Envelope Calculation I need to ask Jack about his calculations. He's always at his Town Workshop. | Jack |
| 102 | | Tales for Ales I need to bring some drinks to the Captain at the Dockside Club. | — |
| 102 | | Tales for Ales I need to bring some Faith to the Captain at the Dockside Club. | — |
| 103 | | Man of Steel Get high quality steel from Royal Foundry and bring it to Jack in the Town Workshop. | Jack |
| 104 | | Factory Tour I need to show Jack my Factory. First I need to get my Factory ready, and then invite him. He's always in his Workshop in Town. | Jack |
| 105 | | Not in Shining Armor Yet Bring the best armor to Herbert and his guards in the Barracks. | Herbert |
| 106 | | Magic Mirror Ask the Bishop at the Royal Foundry about the magic portal. | Bishop |
| 106 | | Man of Steel Ask the Bishop at the Royal Foundry about high quality steel. | Jack |
| 107 | | Why don't you like me? Bring lots of | Gunter |
| 108 | | The Hungry Cosmos Speak with Gunter in the Astrologer's Tower about the portal fragments | Gunter |
| 109 | | See You in Church Improve the Church one more time, and speak with Agatha at the Crossroads. | Nun |
| 110 | | Finding Old God It seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him. | — |
| 110 | | Finding Old God Speak with Davy the Dagger at the Dockside Club. | — |
| 111 | | Friend or Foe Continue restoring the portal, and wait for new developments. Also, I mustn't forget to rest at home from time to time. | — |
| 112 | | Wealthy Clients Complete orders, and return to Linda at her Dockside Club. | Linda |
| 113 | | Friend or Foe I have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers. | — |
| 114 | | Eye, Red Eye I need to hold a special sermon in my Church dedicated to the Old God. | — |
| 115 | | Love Story Visit Linda and Albert at the Dockside Club. | Linda |
| 116 | | Eye, Red Eye I need to build an attic in my home for the Old God. | — |
| 117 | | Well-Deserved Rest Visit Agatha and Herbert at the Crossroads. | Nun |
| 118 | | I Love You, Man Visit Jack and Gunter in the Port Area near the Main Pier. | Gunter |
| 119 | | Water Locked Talk to the guard to start the battle and lock the gate. I really need to win this one. | Herbert |
| 119 | | Water Locked Speak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town. | Herbert |
| 119 | | Water Locked Win the battle: Closing the Western Floodgate | Herbert |
| 120 | | Steamy Royal Win the battle: Closing the Eastern Floodgate: Part I | Herbert |
| 120 | | Steamy Royal Speak with the guards at the post to commence the foray into the water tunnel. I need to win this one. | Herbert |
| 120 | | Steamy Royal Speak with Herbert in the Barracks to prepare the foray into the water tunnel. | Herbert |
| 120 | | Steamy Royal Win the battle: Closing the Eastern Floodgate: Part II | Herbert |
| 120 | | Steamy Royal Win the battle: Break Through to the Bathhouse Basement | Herbert |
| 121 | | Dirt Rights Win the battle: Operation POTATO: Part II | Herbert |
| 121 | | Dirt Rights Speak with the guards to secure the bottom of the lock. I need to win this battle. | Herbert |
| 121 | | Dirt Rights Speak with Herbert in the Barracks about securing the bottom of the lock. | Herbert |
| 121 | | Dirt Rights Win the battle: Operation POTATO: Part I | Herbert |
| 122 | | Still Standing on Stilts Speak with the guards to get to the western lake and the Stilt Houses. I need to win this battle. | Herbert |
| 122 | | Still Standing on Stilts Win the battle: Battle at the Lake | Herbert |
| 124 | | Press for Cash Speak with Januarius about the town's budget problems. He owns the tavern in the Village. | Jeffry |
| 124 | | Press for Cash Bring paper money to Januarius in his tavern in the Village. | Jeffry |
| 124 | | Press for Cash Bring paper money to the twins. They're in Twin's Land. | Jeffry |
| 125 | | High Price The third fragment was sold to the Trade Master. I need to speak to him, at the Main Pier. | Trademaster |
| 125 | | High Price I need to buy the third portal fragment from the Trade Master at the Main Pier. The ship with the fragment comes every | Trademaster |
| 125 | Green Fragment Install the fourth portal fragment in the Astrologer's Tower in the Port Area. | — | |
| 125 | | Green Fragment Find the fourth portal fragment somewhere in the Sluice Area. It must first be cleared of zombies. | Larry |
| 125 | High Price Place the third portal fragment in the Astrologer's Tower. | — | |
| 126 | | The Last Battle Prepare for the last battle. Speak with the guards at the post, and win. | — |
| 127 | | The Last Battle Win the battle: Final Battle | — |
| 128 | | The Lord's Vintage Bring wine to the monk in the Royal Foundry. | — |
| 130 | | The Last Battle Restore the portal at the Astrologer's Tower. | — |
| 134 | | Comrade Donkey Bring beer to Larry. He's normally at our home in the Inquisition Base. | Larry |
| 135 | | Fish for the Fisher I need to bring good fish to the Fisherman. | Fisherman |
| 135 | | Fish for the Fisher I need to bring mysterious fish to the Fisherman. | Fisherman |
| 135 | | Fish for the Fisher I need to bring sea fish to the Fisherman. | Fisherman |
| 136 | | Inflation Speak with the mercenaries in the Barracks about their high rates. | — |
| 136 | | Inflation Ask the mercenaries in the Barracks for a small discount. | — |
| 136 | | Inflation Bring wine to the mercenaries in the Barracks. | — |
| 138 | | Dungeons and... that's it, probably. Return Home and talk to Larry about what to do next. | Albert |
| 139 | | Homobonus I Bring bottles to Homobonus. His house is near the Town Warehouse. | Homobonus |
| 140 | | Homobonus II Bring Faith to Homobonus. His house is near the Town Warehouse. | Homobonus |
| 142 | | Magic Mirror Bring Zombie Power to the Bishop at the Royal Foundry. | Bishop |
| 143 | | More Portal Parts Ask Jack at his Town Workshop about the portal fragment. | Jack |
| 143 | | More Portal Parts Convince Jack to give up his portal fragment. He's normally at his Town Workshop. | Jack |
| 143 | More Portal Parts Place the fifth portal fragment in the Astrologer's Tower. | — | |
| 144 | | The House at the Crossroads Ask Agatha about her delicate matter. | Nun |
| 144 | | The House at the Crossroads Bring materials for the Nun to improve her residence at the Crossroads | Nun |
| 145 | | A Good Example is the Best Sermon Hold a sermon at the Church for Agatha and Herbert. They want to listen to the organ. | Nun |
| 146 | | Organic Music Bring materials to Harold in the Stilt Houses, so he can fix his wood-catching machine. | Harold |
| 146 | | Organic Music Find the woodcarvers in the Stilt Houses. | Harold |
| 147 | | Finding Old God Speak with the looters in the Sewers. They're looking for Mauritzio’s cheese cellar. | — |
| 148 | | Coughing it Up! Speak with Albert about his health. He's normally at his Lab. | Albert |
| 149 | | Green Men From Far Lands Speak with the refugees in the Sluice Area to grant them new lands. | — |
| 149 | | Green Men From Far Lands Bring high quality tools to the refugees in the Sluice Area. | — |
| 150 | | Eye, Red Eye It seems I cannot convince the six. It's time to ask the Old God in the attic what to do. | — |
| 151 | Eye, Red Eye I convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar. | — | |
| 152 | | Gluttony and Pride Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier. | Gunter |
| 152 | | Gluttony and Pride Bring an Elegant Hand to Jack in the Port Area near the Main Pier. | Gunter |
| 153 | | Wrath and Sloth Bring a Comfortable Chair to Agatha at the Crossroads. | Nun |
| 153 | | Wrath and Sloth Something strange is happening. Visit Agatha and Herbert at the Crossroads. | Nun |
| 154 | | Lust and Envy Something strange is happening. Visit Linda and Albert at the Dockside Club. | Linda |
| 154 | | Lust and Envy Bring Luxury Drapes to Albert at the Dockside Club. | Linda |
| 155 | | Still Standing on Stilts Speak with Herbert in the Barracks about the plan to fight through to the woodcarvers. | Herbert |
| 156 | | Even More Portal Parts Find the sixth portal fragment. It is somewhere in the debris in the Inquisition Base. | Larry |
| 157 | | Palace Politics Speak with Davy the Dagger at the Dockside Club. | — |
| 157 | | Palace Politics Go home and wait for Davy the Dagger to provide information about the Palace. | — |
| 157 | | Palace Politics Pay Davy the Dagger for the intel about the Palace. He frequents the Dockside Club. | — |
| 158 | | Gluttony and Pride Ask Jack and Gunter to help you restore the portal. They're in the Port Area near the Main Pier. | Gunter |
| 158 | | I Love You, Man Give the Small Printing Press to Gunter in the Port Area near the Main Pier. | Gunter |
| 158 | | I Love You, Man Bring the Prosthetic Hand to Jack. He's with his friend at the Port by the Main Pier. | Gunter |
| 159 | | Well-Deserved Rest Bring the Automatic Writing Device to Agatha at the Crossroads. | Nun |
| 159 | | Wrath and Sloth Ask Agatha and Herbert to help you restore the portal. They live at the Crossroads. | Nun |
| 159 | | Well-Deserved Rest Bring the Trilogy to Herbert at the Crossroads. | Nun |
| 160 | | Love Story Bring Bottles to Albert at the Dockside Club. | Linda |
| 160 | | Love Story Bring Chocolate to Linda at the Dockside Club. | Linda |
| 160 | | Lust and Envy Ask Linda and Albert to help you restore the portal. They're at the Dockside Club. | Linda |
| 162 | | Go Wild in the Wild Lands Get a Royal Pardon from the Mailbox in the Village. | — |
| 162 | | Go Wild in the Wild Lands Refill the ink in the Village Mailbox. | — |
| 162 | | Go Wild in the Wild Lands Pay the fine to the Village Mailbox. | — |
| 163 | | The Quiet Art Catch a fish and bring it to Herm at his store. There's a couple of fishing spots: one to the left of the house at the Inquisition Base, and another along the road to the Village. | Herm |
| 163 | | The Quiet Art Get a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land. | Herm |
294 internal flow nodes are part of the quest graph but have no in-game text, so they get no page of their own. They still appear on quest pages so the chains stay intact.