Quests

243

What a quest takes, what it only checks, and how the Story Tree works: Quests and the Story Tree.

Chapters 1–5, from the prison to the first burial, are a fixed opening that never appears in the quest log, so they are not listed here. They are covered in the walkthrough.

# Objective NPC
0 Dust in the Kitchen Figure out how to summon the Fairy —
6 Certificate, Please Bring a Burial Certificate to Herbert, head of the guards. He's at the Crossroads. Herbert
7 What the Fairy? Talk to the Head of the Village, collect the money for the Burial Certificate, and ask about fairies. Look for him in the Village Tavern. Januarius
8 Supply and Demand Ask the Merchant about helping supply the village. His name is Herm, just like the name of his store. Herm
9 Two Peas in a Pod Find the twin brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land. Jeffry
9 Two Peas in a Pod Ask Heffry what happened. He's in Twin's Land. Jeffry
9 Two Peas in a Pod Talk to Jeffry and make peace between the twins. He's further along in the southern part of the village, near the Hangman's House. Jeffry
9 Two Peas in a Pod Bring pottery to the twins. They're in their land. Jeffry
10 Planted and Delivered I need to buy 16-20 wheat seeds from Herm, and grow them in my garden. After that, I'll show the results to Herm at his Store. Herm
11 Grave Expectations To raise the spirits of the city guards, the local graveyard needs to be improved. Report to Herbert at the Crossroads afterwards. Herbert
12 Jack in a Boat Persuade the brothers to take Jack to the port. They're near him in Twin's Land. Jack
12 Jack in a Boat I need to wait for news from Jack. Some rest would help too. Jack
12 Jack in a Boat Ask Jack if he's ready to set sail. He's in Twin's Land. Jack
12 Jack in a Boat Jack needs tools to finish the boat. He's building it in Twin's Land. Jack
12 Jack in a Boat Jack needs wood to build a boat. He's staying in Twin's Land. Jack
13 Good Fellow To find out more about fairies, I need to prove to the Head of the Village that I'm not an egoist. He stays at the Village Tavern. I just need to ask Januarius to call him. Januarius
14 Swords and Bell Make a magic bell, and bring it to Herbert in the Barracks. Herbert
14 Fighting Spirit Required Bring Faith to Herbert to boost the morale of the guards. He's at the Crossroads. Herbert
14 Swords and Bell Prepare for the next battle: get enough barracks quality by building barricades and hiring mercenaries. When you're ready, speak to Herbert in the Barracks. Herbert
15 First... Sludge? Speak with Herbert in front of the Barracks to begin the battle. —
15 First... Sludge? Win my first battle against the zombies. Herbert
16 Jack in a Boat I need to wait for news from Jack. Some rest would help too. Jack
17 Holy Moly! Time to meet the Nun. Nun
17 Holy Moly! Go to the Village Tavern to meet the Nun. Nun
18 Dungeons and... that's it, probably. Open the closed hatch in your new home. Albert
18 Dungeons and... that's it, probably. Go down into the dungeon under your house. Albert
19 Holy Moly! Upgrade the church so the Nun can deliver sermons there. She's already there waiting. Nun
19 Holy Moly! It turns out I'll need to give the sermons in the Church myself. Nun
20 Dungeons and... that's it, probably. Get rid of the blockage in the dungeon under your house. Albert
22 Dungeons and... that's it, probably. Open the prison bars into the Abandoned Tower. Albert
22 Dungeons and... that's it, probably. Enter the Abandoned Tower. Albert
22 Dungeons and... that's it, probably. Open the hatch and let the Plague Doctor into the tower. Albert
22 Dungeons and... that's it, probably. Ask the Plague Doctor in the Abandoned Tower how to make Dream Dust. Albert
23 Hooligans for Hire Pay the mercenaries in the Barracks to fight in the next battle. —
23 Hooligans for Hire There's mercenaries in the Barracks. I need to make a deal with them. —
24 Sweet Dreams Follow Albert using the hatch in the Alchemy Lab. Albert
24 Sweet Dreams Bring the Dream Dust to the Plague Doctor in the Abandoned Tower. Albert
26 Docked and Found Find Jack — he must be in the Port Area, in the liberated part of the Town. Jack
27 Friendship Written in the Stars Bring the tarot cards to the Astrologer in his tower. To find the cards, I need to speak with Linda, the hostess of the Dockside Club at the Port. Gunter
27 Friendship Written in the Stars Find the Astrologer at the port, he's somewhere in the tower there. Gunter
27 Friendship Written in the Stars To summon the Fairy, I need the Astrologer. He's somewhere in the Town Port. So first I'll need to help Herbert liberate the Town. —
27 Friendship Written in the Stars Get zombies from the Astrologer in his tower. Gunter
27 Friendship Written in the Stars Gunter said his zombies will be waiting for me at home. Time to go check. Gunter
28 Chasing Fairy Lights Summon the Fairy in your home by the Kitchen table. But first find a way to Town with the help of Herbert. The Astrologer lives there, who sells Comet's Tails. —
29 Safe Harbor Meet Linda, the hostess of the Dockside Club at the Port. Linda
31 Into the Forest (Eventually) Jack says there's iron in the forest. I guess it's time to take a look. The forest is West of the Village. —
32 Sad Captain, No Action Herbert was sad. Speak with him in the Barracks. Herbert
34 Wharf Rats Bring looter keys to Davy the Dagger at the Dockside Club. —
34 Wharf Rats Ask the mysterious person at the Dockside Club about a romance novel. —
35 Safe Harbor Restore the old shop at the Port near the Dockside Club. Linda
35 Safe Harbor Tell Linda that you restored the old shop. Linda
36 Crystal Clear Bring the optic glass to the Manager at the Main Pier. Trademaster
37 Into the Forest The guards won't let me into the forest. I should ask Jully in the Village Tavern about it. Januarius
38 Collect Head of the Village certificate. Get the Head of Village Certificate from the Royal Postbox. Januarius
38 Into the Forest Jully asked me to fix the village's Royal Postbox. It's by the Village Tavern. Januarius
39 The Frill of the Chase Bring Herm some lace. He's at his store in the Village. Herm
40 Plenty of Fish in the Sea Bring the fishing line to the Twin Brothers. They have their own land in the Village. Jeffry
41 Yummies I should bring some yummies to the guards by the fire. They gather every night near the Hangman's House. —
42 The Nun with the Hairy Ass Ask Agatha what her problem is with the Donkey. She lives at the Crossroads. Nun
42 Nun of Your Business Bring writing supplies to Agatha, the Nun. She lives at the Crossroads. Nun
43 Congregation Trouble Meet Gunter after your next Ceremony. Gunter
43 Congregation Trouble Ask the Astrologer why your parishioners are losing interest in the sermons. He can be found in the Astrologer's Tower. Gunter
44 Safe Harbor Bring Linda some paint to freshen up her Dockside Club at the Port. Linda
45 Herbert and? Procure the Romance Novel through a mysterious person in the Dockside Club. Then bring it to Herbert in the Barracks. Herbert
46 First... Sludge? I should tell Herbert that the first region of Town is clear and secured. Herbert
47 Hope It Doesn't go South To win the next battle, I need to speak with the guards at the outpost. —
47 Hope It Doesn't go South Win the battle: Eastern Districts Purge —
47 Hope It Doesn't go South Win the battle: Eastern Districts: Active Scouting —
47 Hope It Doesn't go South I should tell Herbert that the first region of Town is clear and secured. —
48 Plaza Battle Win the battle: Market Square Purge —
48 Plaza Battle I should tell Herbert that the first region of Town is clear and secured. —
48 Plaza Battle To win the next battle, I need to speak with the guards at the outpost. —
49 Street Battles Win the battle: Central Districts Purge: Part I —
49 Street Battles Win the battle: Central Districts Purge: Part II —
49 Street Battles I should tell Herbert that the first region of Town is clear and secured. —
49 Street Battles To win the next battle, I need to speak with the guards at the outpost. —
50 Battles in the Sewers To win the next battle, I need to speak with the guards at the outpost. —
50 Battles in the Sewers Win the battle: Sewer Brawl I —
50 Battles in the Sewers Win the battle: Sewer Brawl II —
51 Brawns and Brains Ask Agatha about better corpses. Nun
51 The Nun with the Hairy Ass Speak with Agatha at the Crossroads to restore corpse delivery. Nun
51 The Nun with the Hairy Ass Improve the Graveyard and return to Agatha at the Crossroads. Nun
51 The Nun with the Hairy Ass Fix the Manhole at the Crossroad, and report to Agatha at her nearby residence. Nun
52 Into the Forest Get a Forest Pass from Jully. He stays at the Village Tavern. I just need to ask Januarius to call him. Januarius
52 Into the Forest Deliver the Temporary Head of Village Certificate to Jully in the Village Tavern. Januarius
53 Forest Pass Show the Forest Pass to the guards at the Forest Outpost. —
54 Forest Pass Explore the Forest. —
55 The Ingenious Gentleman Don Keyote Tell Donkey that he can continue bringing corpses. He's likely by the Graveyard, in front of the Morgue. —
56 Go Wild in the Wild Lands Bring the royal pardon to the Bandits at their Forest Camp. —
57 Can't See The Forest for the Iron Give Larry a candle. He's probably at home, or somewhere in the Inquisition Base. —
57 Can't See The Forest for the Iron Persuade Larry the skull to impersonate Robert the skeleton. Larry is probably at home, or somewhere in the Inquisition Base. —
58 Workshop Hours I need to fulfill Orders, and then talk to Jack in the Town Warehouse. Jack
60 Jack's Back in Business I need to clear the zombies around Jack's workshop, and then bring him the good news. He's staying at the Town Warehouse. Jack
61 Safe zone. Win every battle on this side of the river. Herbert
62 Heart of the Swamp I need to find a way to the Swamp. Apparently I need to enter the Forest, and then head south. —
63 Heart of the Swamp Go to the Heart of the Swamp and meet the Goddess. —
64 Varnish Before You Fiddle Ask the Plague Doctor about his sister's violin for Linda. He's always in his Lab in the dungeon under my house. Linda
65 Varnish Before You Fiddle Bring wood varnish for the violin to Plague Doctor, in his Lab in the dungeon under my house. Linda
66 Strings and Sinners I have the violin. I just need to give it to Linda at her Dockside Club. Linda
67 Strings and Sinners Bring some incense to Linda at her Dockside Club. Linda
68 Concept for a Concert Everything is ready for the concert. Speak with Linda at her Dockside Club. Linda
69 Personal Zombie Zone I need to speak to Albert. He's always in his Lab in the dungeon under my house. Albert
71 Personal Zombie Zone Albert needs a really good zombie. Like with 8 red skull! I need to place it in a special spot in the Plague's Doctor Lab. Albert
72 The Nun Also Reads Ask Agatha, the Nun, if she can read for Herbert. She lives at the Crossroads. Nun
73 Brawns and Brains Speak with Agatha at the Crossroads to get better corpses. Nun
73 Brawns and Brains I need to improve the Crossroads by bringing materials to Agatha. Nun
74 The Nun Also Reads Assemble a Choir at the Church, and then tell Agatha at the Crossroads. Nun
74 The Nun Also Reads Hold a ceremony at the Church. Nun
75 Can't See The Forest for the Iron Get the explosives from the Bandits. They're at their camp in the Forest. —
76 Congregation Trouble Hold a sermon to try out the new Hypno-device. Gunter
76 Congregation Trouble Buy a Hypno-device from the Astrologer in his Tower, charge it in the Abandoned Tower, and return it to him. Gunter
77 Rhyme and Printed Print the Poetry Book and bring it to the Astrologer in his tower. Gunter
78 Stars, Lies, & Contracts Bring the signed agreement to the Astrologer in his Tower. Gunter
79 Election Fever Ask Jully to help with the ritual for the Goddess in the Swamp. He's staying at the Village Tavern. I just need to ask Januarius to call him. Januarius
80 Election Fever Speak with Januarius about candidates for the Village election. He's in the Tavern. Januarius
81 Security Checkpoint: Democracy Speak with Herbert in Barracks about security during the elections. Herbert
81 Security Checkpoint: Democracy Convince Herbert in the Barracks to handle security for the elections. Herbert
82 Vote Early, Vote Naughty Ask Linda at her Dockside Club for permission to use her place as a voting site. Linda
82 Vote Early, Vote Naughty Convince Linda at her Dockside Club to allow her place to be used as a voting site. Linda
83 Destiny Polls Speak with the Astrologer in his Tower about a PR campaign for the elections. Gunter
83 Destiny Polls Convince the Astrologer in his Tower about a PR campaign for the elections. Gunter
84 The Ingenious Gentleman Don Keyote Speak with the Astrologer in his tower about the Necronomicon. —
84 The Ingenious Gentleman Don Keyote Return to the Astrologer's Tower and ask him about the Necronomicon again. —
85 Reader for a Warrior Tell Herbert that Agatha will read for him. He's in the Barracks. Herbert
86 Book Broker Speak with Linda in Dockside Club after concert. Linda
87 Plague Me Maybe Go see Albert in his Lab in the dungeon under my house. Linda
87 Plague Me Maybe Pay a visit to Linda at her Dockside Club at the Port. Linda
87 Plague Me Maybe Give Albert and Linda some time alone. Linda
87 Book Broker Bring a notebook to Linda at the Dockside Club. The best gift? Linda
87 Plague Me Maybe After some time, visit Linda and Albert again. Linda
87 Plague Me Maybe Again, ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house. Linda
87 Plague Me Maybe Ask Albert if Linda can come visit him. He's always in his Lab in the dungeon under my house. Linda
88 Any Portal in a Storm Ask Larry about the portal. He must be at home. Larry
89 Any Portal in a Storm Ask Gunter about the portal. He lives in his Astrologer's Tower. Larry
90 Campaign of Thrones Go to the Village Tavern for the election. Who will win — Jeffry or Heffry? Januarius
91 A Cure for Wellness Speak with Linda about Albert's health. She's always at her Dockside Club. Linda
92 Heal the Healer It seems we found a remedy for Albert's cough. I should speak with him in his Lab. Albert
93 Hot Potato Delivery Bring the po-ta-to to Linda in her Dockside Club. It should help Albert's cough. Linda
94 Notorious Nun I should find out more from Agatha about the precarious state of her reputation. She lives at the Crossroads. Nun
95 Organic Music I tell Herbert in the Barracks that I finished the organ. Harold
96 Organic Music Build an Organ for the Church. I'll need special wood from the Stilt Houses. Harold
96 Organic Music I should speak with Agatha at the Crossroads about the new organ at the church. Harold
98 Front-of-the-Envelope Calculation Ask Jack about the Water Tunnel. Jack
99 Stars, Lies, & Contracts Ask Jack to be frontman for the Restore the Town campaign. He's probably in the Town Warehouse or Town Workshop. Gunter
99 Give materials Provide Jack with materials to help him to restore his workshop. He's normally there. Jack
100 Goddess in the Swamp Bring Faith to Jully, so he can perform the ritual for the Goddess in the Swamp. He's at the Village Tavern. —
101 Front-of-the-Envelope Calculation I need to ask Jack about his calculations. He's always at his Town Workshop. Jack
102 Tales for Ales I need to bring some drinks to the Captain at the Dockside Club. —
102 Tales for Ales I need to bring some Faith to the Captain at the Dockside Club. —
103 Man of Steel Get high quality steel from Royal Foundry and bring it to Jack in the Town Workshop. Jack
104 Factory Tour I need to show Jack my Factory. First I need to get my Factory ready, and then invite him. He's always in his Workshop in Town. Jack
105 Not in Shining Armor Yet Bring the best armor to Herbert and his guards in the Barracks. Herbert
106 Magic Mirror Ask the Bishop at the Royal Foundry about the magic portal. Bishop
106 Man of Steel Ask the Bishop at the Royal Foundry about high quality steel. Jack
107 Why don't you like me? Bring lots of happiness to Gunter in his Astrologer's Tower Gunter
108 The Hungry Cosmos Speak with Gunter in the Astrologer's Tower about the portal fragments Gunter
109 See You in Church Improve the Church one more time, and speak with Agatha at the Crossroads. Nun
110 Finding Old God It seems that Davy the Dagger is near the sewer entrance, by the west gate. I need to speak to him. —
110 Finding Old God Speak with Davy the Dagger at the Dockside Club. —
111 Friend or Foe Continue restoring the portal, and wait for new developments. Also, I mustn't forget to rest at home from time to time. —
112 Wealthy Clients Complete orders, and return to Linda at her Dockside Club. Linda
113 Friend or Foe I have the Red Eye, and it should help me to get through the wall to Mauritzio’s cheese cellar in the Sewers. —
114 Eye, Red Eye I need to hold a special sermon in my Church dedicated to the Old God. —
115 Love Story Visit Linda and Albert at the Dockside Club. Linda
116 Eye, Red Eye I need to build an attic in my home for the Old God. —
117 Well-Deserved Rest Visit Agatha and Herbert at the Crossroads. Nun
118 I Love You, Man Visit Jack and Gunter in the Port Area near the Main Pier. Gunter
119 Water Locked Talk to the guard to start the battle and lock the gate. I really need to win this one. Herbert
119 Water Locked Speak with Herbert in the Barracks about the ship lock gate in the zombie-infected part of Town. Herbert
119 Water Locked Win the battle: Closing the Western Floodgate Herbert
120 Steamy Royal Win the battle: Closing the Eastern Floodgate: Part I Herbert
120 Steamy Royal Speak with the guards at the post to commence the foray into the water tunnel. I need to win this one. Herbert
120 Steamy Royal Speak with Herbert in the Barracks to prepare the foray into the water tunnel. Herbert
120 Steamy Royal Win the battle: Closing the Eastern Floodgate: Part II Herbert
120 Steamy Royal Win the battle: Break Through to the Bathhouse Basement Herbert
121 Dirt Rights Win the battle: Operation POTATO: Part II Herbert
121 Dirt Rights Speak with the guards to secure the bottom of the lock. I need to win this battle. Herbert
121 Dirt Rights Speak with Herbert in the Barracks about securing the bottom of the lock. Herbert
121 Dirt Rights Win the battle: Operation POTATO: Part I Herbert
122 Still Standing on Stilts Speak with the guards to get to the western lake and the Stilt Houses. I need to win this battle. Herbert
122 Still Standing on Stilts Win the battle: Battle at the Lake Herbert
124 Press for Cash Speak with Januarius about the town's budget problems. He owns the tavern in the Village. Jeffry
124 Press for Cash Bring paper money to Januarius in his tavern in the Village. Jeffry
124 Press for Cash Bring paper money to the twins. They're in Twin's Land. Jeffry
125 High Price The third fragment was sold to the Trade Master. I need to speak to him, at the Main Pier. Trademaster
125 High Price I need to buy the third portal fragment from the Trade Master at the Main Pier. The ship with the fragment comes every Lust day Trademaster
125 Green Fragment Install the fourth portal fragment in the Astrologer's Tower in the Port Area. —
125 Green Fragment Find the fourth portal fragment somewhere in the Sluice Area. It must first be cleared of zombies. Larry
125 High Price Place the third portal fragment in the Astrologer's Tower. —
126 The Last Battle Prepare for the last battle. Speak with the guards at the post, and win. —
127 The Last Battle Win the battle: Final Battle —
128 The Lord's Vintage Bring wine to the monk in the Royal Foundry. —
130 The Last Battle Restore the portal at the Astrologer's Tower. —
134 Comrade Donkey Bring beer to Larry. He's normally at our home in the Inquisition Base. Larry
135 Fish for the Fisher I need to bring good fish to the Fisherman. Fisherman
135 Fish for the Fisher I need to bring mysterious fish to the Fisherman. Fisherman
135 Fish for the Fisher I need to bring sea fish to the Fisherman. Fisherman
136 Inflation Speak with the mercenaries in the Barracks about their high rates. —
136 Inflation Ask the mercenaries in the Barracks for a small discount. —
136 Inflation Bring wine to the mercenaries in the Barracks. —
138 Dungeons and... that's it, probably. Return Home and talk to Larry about what to do next. Albert
139 Homobonus I Bring bottles to Homobonus. His house is near the Town Warehouse. Homobonus
140 Homobonus II Bring Faith to Homobonus. His house is near the Town Warehouse. Homobonus
142 Magic Mirror Bring Zombie Power to the Bishop at the Royal Foundry. Bishop
143 More Portal Parts Ask Jack at his Town Workshop about the portal fragment. Jack
143 More Portal Parts Convince Jack to give up his portal fragment. He's normally at his Town Workshop. Jack
143 More Portal Parts Place the fifth portal fragment in the Astrologer's Tower. —
144 The House at the Crossroads Ask Agatha about her delicate matter. Nun
144 The House at the Crossroads Bring materials for the Nun to improve her residence at the Crossroads Nun
145 A Good Example is the Best Sermon Hold a sermon at the Church for Agatha and Herbert. They want to listen to the organ. Nun
146 Organic Music Bring materials to Harold in the Stilt Houses, so he can fix his wood-catching machine. Harold
146 Organic Music Find the woodcarvers in the Stilt Houses. Harold
147 Finding Old God Speak with the looters in the Sewers. They're looking for Mauritzio’s cheese cellar. —
148 Coughing it Up! Speak with Albert about his health. He's normally at his Lab. Albert
149 Green Men From Far Lands Speak with the refugees in the Sluice Area to grant them new lands. —
149 Green Men From Far Lands Bring high quality tools to the refugees in the Sluice Area. —
150 Eye, Red Eye It seems I cannot convince the six. It's time to ask the Old God in the attic what to do. —
151 Eye, Red Eye I convinced the six. It's time to speak with the Old God in Mauritzio’s cheese cellar. —
152 Gluttony and Pride Something strange is happening. Visit Jack and Gunter in the Port Area near the Main Pier. Gunter
152 Gluttony and Pride Bring an Elegant Hand to Jack in the Port Area near the Main Pier. Gunter
153 Wrath and Sloth Bring a Comfortable Chair to Agatha at the Crossroads. Nun
153 Wrath and Sloth Something strange is happening. Visit Agatha and Herbert at the Crossroads. Nun
154 Lust and Envy Something strange is happening. Visit Linda and Albert at the Dockside Club. Linda
154 Lust and Envy Bring Luxury Drapes to Albert at the Dockside Club. Linda
155 Still Standing on Stilts Speak with Herbert in the Barracks about the plan to fight through to the woodcarvers. Herbert
156 Even More Portal Parts Find the sixth portal fragment. It is somewhere in the debris in the Inquisition Base. Larry
157 Palace Politics Speak with Davy the Dagger at the Dockside Club. —
157 Palace Politics Go home and wait for Davy the Dagger to provide information about the Palace. —
157 Palace Politics Pay Davy the Dagger for the intel about the Palace. He frequents the Dockside Club. —
158 Gluttony and Pride Ask Jack and Gunter to help you restore the portal. They're in the Port Area near the Main Pier. Gunter
158 I Love You, Man Give the Small Printing Press to Gunter in the Port Area near the Main Pier. Gunter
158 I Love You, Man Bring the Prosthetic Hand to Jack. He's with his friend at the Port by the Main Pier. Gunter
159 Well-Deserved Rest Bring the Automatic Writing Device to Agatha at the Crossroads. Nun
159 Wrath and Sloth Ask Agatha and Herbert to help you restore the portal. They live at the Crossroads. Nun
159 Well-Deserved Rest Bring the Trilogy to Herbert at the Crossroads. Nun
160 Love Story Bring Bottles to Albert at the Dockside Club. Linda
160 Love Story Bring Chocolate to Linda at the Dockside Club. Linda
160 Lust and Envy Ask Linda and Albert to help you restore the portal. They're at the Dockside Club. Linda
162 Go Wild in the Wild Lands Get a Royal Pardon from the Mailbox in the Village. —
162 Go Wild in the Wild Lands Refill the ink in the Village Mailbox. —
162 Go Wild in the Wild Lands Pay the fine to the Village Mailbox. —
163 The Quiet Art Catch a fish and bring it to Herm at his store. There's a couple of fishing spots: one to the left of the house at the Inquisition Base, and another along the road to the Village. Herm
163 The Quiet Art Get a fishing rod from the Twin Brothers. They're somewhere in the southern part of the village, over the bridge in Twins’ Land. Herm

294 internal flow nodes are part of the quest graph but have no in-game text, so they get no page of their own. They still appear on quest pages so the chains stay intact.