Perks

221

Name Affects recipes
Advanced Blacksmith The zombie stopped hammering its own fingers. +4 Smithing when working with iron.
Alchemist If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items. 36
Alchomaster
Anatomy spirit I You temporarily have +1 Anatomy.
Anatomy spirit II You temporarily have +2 Anatomy.
Anatomy spirit III You temporarily have +3 Anatomy.
Apprentice Carpenter The zombie has learned the difference between a log and a plank. +2 Building when working with wood.
Artist Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations.
Axeman The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing! 3
Beer thirst Beer tastes much better now!
Bell Master The bell rings for the Keeper! You can restart fights on the same day.
Belt Master You know how to keep things rolling. Your zombies produce more gears.
Berserk Your attacks no longer consume stamina.
Berserk II Your attacks no longer consume stamina.
Berserk III Your attacks no longer consume stamina.
Blacksmith You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails. 4
Blindseye The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage.
Book writing spirit I You temporarily have +1 Book writing.
Book writing spirit II You temporarily have +2 Book writing.
Book writing spirit III You temporarily have +3 Book writing.
Bookworm You've read so many books that writing one seems easier. +4 Book writing when writing books.
Brewer Brewing beer isn’t an addiction. You just make more of it. 2
Builder Who says cutting corners is a bad thing? You recover some resources when restoring buildings. 28
Building spirit I You temporarily have +1 Building.
Building spirit II You temporarily have +2 Building.
Building spirit III You temporarily have +3 Building.
Butcher You know how to handle meat. Non-critical failures leave organs intact.
Cardinal The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
Carpenter You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing. 4
Chimera Anything can become a work of art. Your organ improvement crafting improves.
Church materialist Faith may move mountains, but candles help too. +4 Anatomy when crafting church supplies.
Circumspect You get extra points when studying new items.
Compost Chemist You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer. 8
Cook It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes. 12
Cook II How dare you cook so well? You create extra portions of complex dishes. 32
Corpse jeweler Zombie make a pretty! +4 Smithing when working at the Jewelry Table.
Creative God You have a chance to get stories while working.
Cremator The hottest job in town. Receive more rewards for cremating corpses. 2
Cube distillations The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube. 9
Curious Mind You like to dig deeper. You sometimes find special items while studying.
Dead alchemist Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench.
Dead author Every bestseller starts with a blank page. +4 Book writing when crafting empty books.
Dead distiller Even the cube seems impressed. The zombie gets more items from the Distillation Cube.
Dead grave builder A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly.
Dead jeweler Diamonds are forever. So is this employee. The zombie creates jewelry faster.
Dead King The zombie writes everything faster: books, stories, and newspapers.
Dead pen Writer's block isn't a problem if you don't have a brain. +4 Book writing when working at the Writing Desk.
Dead press Extra! Extra! Nobody's actually alive to read it. +4 Book writing when working at the Printing Press.
Dead printer The zombie produces more paper and newspapers.
Dead Shakespeare Every zombie has a story. Most end in tragedy. The zombie writes better stories.
Dead tree society Dead tree, dead worker — a perfect match. +4 Book writing when crafting paper.
Deep Pockets One day, they may prove too deep even for you. Increases inventory size.
Deep sleep Energy regeneration during sleeping is increased.
Deft zombie The zombie receives more green tech points.
Disco Super Star
Drink a little. A good potion knows when to come back for another round. Sometimes drinking a potion does not consume it.
Engineer You understand complex mechanisms. Sometimes you craft extra mechanical items. 4
Enhanced Selection
Excavator The zombie has mastered the shovel. Increased speed when digging clay and sand.
Excessive zombies You have too many zombies, and it's creeping people out. Your sermons are less effective.
Expert anatomist You know exactly where everything used to be. +4 Anatomy when working at an Autopsy Table.
Factory Operative The zombie works better under the punishing conditions of conveyor production.
Farmer You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops.
Farmer I The zombie produces better seeds and bigger crops.
Farmer II You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better.
Farming spirit I You temporarily have +1 Farming.
Farming spirit II You temporarily have +2 Farming.
Farming spirit III You temporarily have +3 Farming.
Fast reflexes You have additional time to hook a fish.
Fermentation
Fertility Vegetables grow faster.
Fertilizer
Fertilizer Expert The zombie knows how to tell the different fertilizers apart. +3 Anatomy when making fertilizer.
Fighter Your damage is slightly increased.
Fighter II Your damage is increased.
Fighter III Your damage is greatly increased.
Fireman The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load. 4
Fish Filleter There’s no such thing as a small fish... you just need to cut it right. You get more fillets. 10
Fisherman You know how to handle your fishing rod. Now it’s stronger than ever.
Fissure Finder You've learned to spot natural flaws in the rock, before breaking your pickaxe on it. +2 Building when working with stone.
Formula one Precision is optional. Results are not. +4 Anatomy when working at the Formulation Bench.
Frankenstein There's two secret ingredients — resurrection serum and love. Zombies start with experience.
Gear Master As a child, you loved playing with gears. Now you craft extras just for fun. 2
Ghostwriter Nobody remembers the author anyway. +4 Book writing when writing stories.
Glassworker You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good. 5
Gluttony and Pride Sometimes things aren't what they seem... or is that just an illusion?
God of craftsmen You receive bonus talents Building/Smithing/Farming/Book writing/Anatomy.
God of dead You get better corpses.
God of delusions Your debuff for excessive zombies does not work anymore.
God of demand You urgent town orders are not so urgent.
God of insane You get more insanity.
God of love Your maximum happiness is unlimited.
God of nature You farms work faster.
God of offer You get more happiness and silver from town orders.
God of sane You do not get insanity at all.
God of the storms You can resurrect zombies every time you need it.
God of the zombies You zombies work faster and you con use worse collars to create them.
God's Artist If it’s art, it should be rewarding. Sometimes you craft extra items.
God's fury You combatants inflict more damage during battles.
God's protection Your combatants receive less damage during battles.
Gold Digger The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand. 1
Goldsmith Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less energy.
Good Cutter One precise cut, and the flesh just falls away. More leather, fat, and meat from bodies.
Good fellow The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
Good fisherman You don't let fish off the hook easily.
Good press Ink stains wash off. Reputations don't. +4 Book writing when working at the Printing Press.
Gourmet There are five tastes, and you enjoy each of them. Food provides greater benefits.
Grape Master Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields.
Grave architect +4 Building when crafting gravestones and grave fences.
Grave Builder Craft and install gravestones and grave fences faster, with less energy, and less insanity.
Green Thumb You learned to plant seeds pointy side up. +2 Farming when planting and harvesting crops.
Grim Keeper It’s your job now to put them to rest. Unlocks corpses with dark organs.
Happy Book Your happiness cap is increased.
Happy supplier Happy customers are good customers. Town orders give more happiness.
Hard worker You spend less energy working with axes and pickaxes.
Heat Handler You can judge the temperature of metal by sight, rather than touch. +2 Smithing when working with iron.
Heat Saver You learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking. 37
Holy corpse Even the church can't complain about free labor. +4 Anatomy when crafting church supplies.
Impaler The zombie gets that the sharp end points toward the enemy: higher spear damage.
Insanity I'm not the one who’s insane... You're the insane one. Unlocks crafts that rapidly decrease sanity.
Iron Will Mom always said insanity was for losers. Insanity can no longer rise above 70%.
Jeweler You have a nose for gems, so you find them more often. You also know how to craft fine jewelry.
Just distill it If it doesn't melt the cup, it's probably safe. +4 Anatomy when working at the Distillation Cube.
Known author
Lack of sleep You're tired. Until you go to bed, any work will waste more energy, and your insanity will increase more quickly
Like a King Write everything faster: books, stories, newspapers...
Like Master Your ceremonies are on fire! Recover some happiness after service.
Logger The zombie figured out which end of the axe to hold. Woodcutting speed increased.
Lust and Envy Do things look a little strange, or does the red just make everything seem more sinister?
Mad necrochemist If it's bubbling, don't stand too close. +4 Anatomy when working at the Formulation Bench.
Maestro Even the angels are taking notes. Greatly increases church quality when assigned to the choir or organ.
Magpie’s Eye The zombie notices the shiny things in the mine, and can recover gems. 1
Marauder The best loot is the loot someone else was carrying. Receive more rewards after battles.
Mason Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework. 6
Master Blacksmith The zombie figured out heat control. +6 Smithing when working with steel.
Master Brewer You mastered the proper balance of hops and honey. +2Farming when brewing beer and mead.
Master Carpenter The zombie has learned to saw in a straight line. +4 Building when working with wood.
Master embalmer Looking respectable is much easier once you stop moving. +4 Anatomy when working at an Embalming Table.
Master Forager You love nature, and nature loves you back. You can gather more resources.
Master Stonemason The zombie learned to control the force of its strikes. +4 Building when working with marble.
Miller The zombie pours wheat between the millstones instead of all over the floor: yields more flour. 2
Miner You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.
Monument builder Every masterpiece needs a lasting audience. +4 Building when crafting gravestones and grave fences.
Moonwalk Not everything is about dancing. New nighttime resource nodes become available.
Motivator A gentle voice and a firm hand is all it takes. Zombies gain +1 to all talents.
Negotiator Bargaining is an art, and you are an artist. Prices are lower for you.
Novice Blacksmith The zombie figured out which end of the hammer to hold. +2 Smithing when working with bronze.
Novice Fisherman The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish.
Novice Musician At least the rats seem to enjoy it. Slightly increases church quality when assigned to the choir or organ.
Novice Stonemason The zombie realized the chisel is for the stone, not for gnawing. +2 Building when working with stone.
One more potion The flask survived. Somehow. Sometimes you receive an empty flask after creating a potion.
One of Us You know, I'm a merchant myself. Unlocks special merchant orders.
Paper maker You create more paper and newspapers. 7
Peat
Performer Successful ceremonies grant extra Faith and silver.
Potion brewer It only glows when it's working. Hopefully. +4 Anatomy when crafting potions.
PR Machinist PR Machine gives more zombie limit when working.
Preserver The zombie learned to seal jars before their contents come alive. +4 Farming when making canned goods.
Presser The zombie learned not to spill juice all over the floor. +4 Farming when pressing juice.
Priest People believe in your words. Ceremonies grant extra faith.
Professional writer Every legend begins with someone exaggerating. +4 Book writing when writing stories.
Puff Master The zombie puts what remains of its lungs to good use. +3 Smithing when working with glass.
Quarryman The zombie has mastered the pickaxe. Quarrying speed increased.
Quick Hands One two three, and just a little twist. Speeds up operations.
Repentance More people come during the week to confess their sins.
Researcher Curiosity is surprisingly good exercise for the mind. Research items faster and with less energy.
Rich supplier The town always pays well. Town orders give more money silver.
Rotten distiller +4 Anatomy when working at the Distillation Cube.
Running God You and you zombies move faster.
Salad Guru
Sanity Nothing beats a good night’s sleep. Sleeping removes more insanity.
Scientist You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points.
Scribe The quill is mightier than the shovel. Sometimes. +4 Book writing when working at the Writing Desk.
Seed Master Farming isn't about crops, it's about seeds. You obtain more seeds.
Sermon writer Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task.
Skilled Musician Not bad for someone without a pulse. Increases church quality when assigned to the choir or organ.
Slow metabolism All buffs last longer.
Smart researcher Every mystery deserves another questionable experiment. +4 Anatomy when working at a Laboratory.
Smart zombie The zombie receives more blue tech points.
Smithing spirit I You temporarily have +1 Smithing.
Smithing spirit II You temporarily have +2 Smithing.
Smithing spirit III You temporarily have +3 Smithing.
Sommelier You've come to appreciate the wonders that come of a sealed barrel and a little patience. +3 Farming when making wine.
Son of a butcher Chance of making a surgical mistake during autopsy -25%
Speed Master The zombie moves faster.
Splinter Proof Your hands are so calloused, splinters break against your skin, not inside it. +2 Building when working with wood.
Steady hand Autopsy is easier.
Steamed Up You feel refreshed after your sauna: food gives +10%energy.
Storyteller You notice the little things about people. Every quest is also a story.
Strong zombie The zombie receives more red tech points.
Surgeon The dead don't sue, but it's still good to be careful. Perform better autopsies.
Sword Master You skill with a blade makes you better at crafting them. Your swords are simply better.
Tailor The zombie has gotten better with fabric and thread: fewer scraps, more finished items. 6
Talented jeweler Gold is surprisingly cooperative when it knows who's in charge. +4 Smithing when working at the Jewelry Table.
Telling tales Every good story starts with a little exaggeration. Creating stories becomes easier.
Tempering Expert After ruining plenty of workpieces, you finally mastered the secrets of proper tempering. +2Smithing when working with steel.
Third Eye Salt
Thrifty farmer Use fewer seeds when planting crops.
Tin Can The zombie sees that armor is for wearing, not rattling around in a bag: higher defense.
Tool Belt You’re not without skill... you just lack the tools. Increases available tool slots.
Treasure Hunter People keep their savings in the strangest places. Organs occasionally contain silver during an autopsy.
Tree society Paper doesn't grow on trees anymore. +4 Book writing when crafting paper.
Trustworthy You honestly don’t know how it happened. It won’t happen again. Reduced penalties for having lots of zombies.
Undead researcher Failure is just another form of experimentation. +4 Anatomy when working at the Alchemy Workbench.
Undead Resilience The zombie remembered it's already dead, and stopped noticing minor wounds: higher health.
Veteran Fisherman The zombie learned to set the hook in time: higher chance to catch rare fish.
Voice of Faith A good sermon can save a soul. Or at least keep it awake. +4 Book writing when writing sermons.
War Engineer You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage.
War Supplier You like your towers and barricades strong! No surprise they're more durable.
While No One is Looking No body, no crime. Unlocks a place to dispose of bodies without penalty.
Whole New World Sometimes you don’t need to cross an ocean to discover a new world. Just have another drink.
Wine Master You enjoy alcohol — especially wine! You make more and better wine. 3
Winemaker The zombie has learned the winemaking process. +5 Farming when making wine.
Wraith and Sloth Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?
Zombie alchemist Some ingredients are fresher than others. +4 Anatomy when crafting potions.
Zombie Miner The zombie works better in the poisonous fumes of the mine — unlike you.
Zombie Motivation Allied fighters' attack speed is increased.
Zombie Motivation II Allied fighters' attack speed is increased.
Zombie Motivation III Allied fighters' attack speed is increased.
Zombie teacher Even the dead can learn new tricks. Zombies improve their skills faster.
Zombie tools Tools give double bonus talent to the zombie.