Perks
221
No results
| Name | — | Affects recipes | |
|---|---|---|---|
| | Advanced Blacksmith | The zombie stopped hammering its own fingers.
+4 | — |
| | Alchemist | If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items. | 36 |
| Alchomaster | — | ||
| Anatomy spirit I | You temporarily have +1 | — | |
| Anatomy spirit II | You temporarily have +2 | — | |
| Anatomy spirit III | You temporarily have +3 | — | |
| | Apprentice Carpenter | The zombie has learned the difference between a log and a plank.
+2 | — |
| | Artist | Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations. | — |
| | Axeman | The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing! | 3 |
| Beer thirst | Beer tastes much better now! | — | |
| | Bell Master | The bell rings for the Keeper! You can restart fights on the same day. | — |
| | Belt Master | You know how to keep things rolling. Your zombies produce more | — |
| | Berserk | Your attacks no longer consume stamina. | — |
| | Berserk II | Your attacks no longer consume stamina. | — |
| | Berserk III | Your attacks no longer consume stamina. | — |
| | Blacksmith | You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails. | 4 |
| | Blindseye | The zombie learned to draw the bow, rather than just throwing arrows by hand: higher bow damage. | — |
| Book writing spirit I | You temporarily have +1 | — | |
| Book writing spirit II | You temporarily have +2 | — | |
| Book writing spirit III | You temporarily have +3 | — | |
| Bookworm | You've read so many books that writing one seems easier.
+4 | — | |
| | Brewer | Brewing beer isn’t an addiction. You just make more of it. | 2 |
| | Builder | Who says cutting corners is a bad thing? You recover some resources when restoring buildings. | 28 |
| Building spirit I | You temporarily have +1 | — | |
| Building spirit II | You temporarily have +2 | — | |
| Building spirit III | You temporarily have +3 | — | |
| | Butcher | You know how to handle meat. Non-critical failures leave organs intact. | — |
| | Cardinal | The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money. | — |
| | Carpenter | You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing. | 4 |
| | Chimera | Anything can become a work of art. Your organ improvement crafting improves. | — |
| Church materialist | Faith may move mountains, but candles help too.
+4 | — | |
| Circumspect | You get extra points when studying new items. | — | |
| | Compost Chemist | You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer. | 8 |
| | Cook | It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes. | 12 |
| | Cook II | How dare you cook so well? You create extra portions of complex dishes. | 32 |
| | Corpse jeweler | Zombie make a pretty!
+4 | — |
| Creative God | You have a chance to get stories while working. | — | |
| | Cremator | The hottest job in town. Receive more rewards for cremating corpses. | 2 |
| | Cube distillations | The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube. | 9 |
| | Curious Mind | You like to dig deeper. You sometimes find special items while studying. | — |
| | Dead alchemist | Sometimes recipes give a little extra. Don't ask how. The zombie sometimes gets more items from the Formulation Bench. | — |
| Dead author | Every bestseller starts with a blank page.
+4 | — | |
| | Dead distiller | Even the cube seems impressed. The zombie gets more items from the Distillation Cube. | — |
| | Dead grave builder | A beautiful grave is your last chance to make a good first impression. The zombie crafts gravestones and fences more quickly. | — |
| | Dead jeweler | Diamonds are forever. So is this employee. The zombie creates jewelry faster. | — |
| | Dead King | The zombie writes everything faster: books, stories, and newspapers. | — |
| | Dead pen | Writer's block isn't a problem if you don't have a brain.
+4 | — |
| | Dead press | Extra! Extra! Nobody's actually alive to read it.
+4 | — |
| | Dead printer | The zombie produces more paper and newspapers. | — |
| | Dead Shakespeare | Every zombie has a story. Most end in tragedy. The zombie writes better stories. | — |
| | Dead tree society | Dead tree, dead worker — a perfect match.
+4 | — |
| | Deep Pockets | One day, they may prove too deep even for you. Increases inventory size. | — |
| Deep sleep | Energy regeneration during sleeping is increased. | — | |
| Deft zombie | The zombie receives more | — | |
| Disco Super Star | — | ||
| Drink a little. | A good potion knows when to come back for another round. Sometimes drinking a potion does not consume it. | — | |
| | Engineer | You understand complex mechanisms. Sometimes you craft extra mechanical items. | 4 |
| Enhanced Selection | — | ||
| | Excavator | The zombie has mastered the shovel. Increased speed when digging clay and sand. | — |
| | Excessive zombies | You have too many zombies, and it's creeping people out. Your sermons are less effective. | — |
| | Expert anatomist | You know exactly where everything used to be.
+4 | — |
| | Factory Operative | The zombie works better under the punishing conditions of conveyor production. | — |
| | Farmer | You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops. | — |
| | Farmer I | The zombie produces better seeds and bigger crops. | — |
| | Farmer II | You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better. | — |
| Farming spirit I | You temporarily have +1 | — | |
| Farming spirit II | You temporarily have +2 | — | |
| Farming spirit III | You temporarily have +3 | — | |
| Fast reflexes | You have additional time to hook a fish. | — | |
| Fermentation | — | ||
| Fertility | Vegetables grow faster. | — | |
| | Fertilizer | — | |
| | Fertilizer Expert | The zombie knows how to tell the different fertilizers apart.
+3 | — |
| | Fighter | Your damage is slightly increased. | — |
| | Fighter II | Your damage is increased. | — |
| | Fighter III | Your damage is greatly increased. | — |
| | Fireman | The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load. | 4 |
| | Fish Filleter | There’s no such thing as a small fish... you just need to cut it right. You get more fillets. | 10 |
| | Fisherman | You know how to handle your fishing rod. Now it’s stronger than ever. | — |
| | Fissure Finder | You've learned to spot natural flaws in the rock, before breaking your pickaxe on it.
+2 | — |
| | Formula one | Precision is optional. Results are not.
+4 | — |
| | Frankenstein | There's two secret ingredients — resurrection serum and love. Zombies start with experience. | — |
| | Gear Master | As a child, you loved playing with gears. Now you craft extras just for fun. | 2 |
| | Ghostwriter | Nobody remembers the author anyway.
+4 | — |
| | Glassworker | You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good. | 5 |
| | Gluttony and Pride | Sometimes things aren't what they seem... or is that just an illusion? | — |
| | God of craftsmen | You receive bonus talents | — |
| | God of dead | You get better corpses. | — |
| | God of delusions | Your debuff for excessive zombies does not work anymore. | — |
| God of demand | You urgent town orders are not so urgent. | — | |
| God of insane | You get more | — | |
| God of love | Your maximum | — | |
| | God of nature | You farms work faster. | — |
| God of offer | You get more | — | |
| God of sane | You do not get | — | |
| | God of the storms | You can resurrect zombies every time you need it. | — |
| God of the zombies | You zombies work faster and you con use worse collars to create them. | — | |
| God's Artist | If it’s art, it should be rewarding. Sometimes you craft extra items. | — | |
| | God's fury | You combatants inflict more damage during battles. | — |
| God's protection | Your combatants receive less damage during battles. | — | |
| | Gold Digger | The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand. | 1 |
| | Goldsmith | Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less | — |
| | Good Cutter | One precise cut, and the flesh just falls away. More leather, fat, and meat from bodies. | — |
| | Good fellow | The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty. | — |
| Good fisherman | You don't let fish off the hook easily. | — | |
| | Good press | Ink stains wash off. Reputations don't.
+4 | — |
| | Gourmet | There are five tastes, and you enjoy each of them. Food provides greater benefits. | — |
| | Grape Master | Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields. | — |
| | Grave architect | +4 | — |
| | Grave Builder | Craft and install gravestones and grave fences faster, with less | — |
| | Green Thumb | You learned to plant seeds pointy side up.
+2 | — |
| | Grim Keeper | It’s your job now to put them to rest. Unlocks corpses with dark organs. | — |
| Happy Book | Your | — | |
| | Happy supplier | Happy customers are good customers. Town orders give more | — |
| Hard worker | You spend less energy working with axes and pickaxes. | — | |
| | Heat Handler | You can judge the temperature of metal by sight, rather than touch.
+2 | — |
| | Heat Saver | You learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking. | 37 |
| | Holy corpse | Even the church can't complain about free labor.
+4 | — |
| | Impaler | The zombie gets that the sharp end points toward the enemy: higher spear damage. | — |
| | Insanity | I'm not the one who’s insane... You're the insane one. Unlocks crafts that rapidly decrease sanity. | — |
| | Iron Will | Mom always said insanity was for losers. Insanity can no longer rise above 70%. | — |
| | Jeweler | You have a nose for gems, so you find them more often. You also know how to craft fine jewelry. | — |
| Just distill it | If it doesn't melt the cup, it's probably safe.
+4 | — | |
| Known author | — | ||
| | Lack of sleep | You're tired. Until you go to bed, any work will waste more energy, and your insanity will increase more quickly | — |
| | Like a King | Write everything faster: books, stories, newspapers... | — |
| Like Master | Your ceremonies are on fire! Recover some | — | |
| | Logger | The zombie figured out which end of the axe to hold. Woodcutting speed increased. | — |
| | Lust and Envy | Do things look a little strange, or does the red just make everything seem more sinister? | — |
| | Mad necrochemist | If it's bubbling, don't stand too close.
+4 | — |
| | Maestro | Even the angels are taking notes. Greatly increases | — |
| | Magpie’s Eye | The zombie notices the shiny things in the mine, and can recover gems. | 1 |
| | Marauder | The best loot is the loot someone else was carrying. Receive more rewards after battles. | — |
| | Mason | Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework. | 6 |
| | Master Blacksmith | The zombie figured out heat control.
+6 | — |
| | Master Brewer | You mastered the proper balance of hops and honey.
+2 | — |
| | Master Carpenter | The zombie has learned to saw in a straight line.
+4 | — |
| Master embalmer | Looking respectable is much easier once you stop moving.
+4 | — | |
| | Master Forager | You love nature, and nature loves you back. You can gather more resources. | — |
| | Master Stonemason | The zombie learned to control the force of its strikes.
+4 | — |
| | Miller | The zombie pours wheat between the millstones instead of all over the floor: yields more flour. | 2 |
| | Miner | You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not. | — |
| | Monument builder | Every masterpiece needs a lasting audience.
+4 | — |
| | Moonwalk | Not everything is about dancing. New nighttime resource nodes become available. | — |
| | Motivator | A gentle voice and a firm hand is all it takes. Zombies gain +1 to all talents. | — |
| Negotiator | Bargaining is an art, and you are an artist. Prices are lower for you. | — | |
| | Novice Blacksmith | The zombie figured out which end of the hammer to hold.
+2 | — |
| | Novice Fisherman | The zombie learned that bobbers float and sinkers sink: higher chance to catch common fish. | — |
| | Novice Musician | At least the rats seem to enjoy it. Slightly increases | — |
| | Novice Stonemason | The zombie realized the chisel is for the stone, not for gnawing.
+2 | — |
| One more potion | The flask survived. Somehow. Sometimes you receive an empty flask after creating a potion. | — | |
| One of Us | You know, I'm a merchant myself. Unlocks special merchant orders. | — | |
| | Paper maker | You create more paper and newspapers. | 7 |
| | Peat | — | |
| | Performer | Successful ceremonies grant extra | — |
| Potion brewer | It only glows when it's working. Hopefully.
+4 | — | |
| PR Machinist | PR Machine gives more zombie limit when working. | — | |
| | Preserver | The zombie learned to seal jars before their contents come alive.
+4 | — |
| | Presser | The zombie learned not to spill juice all over the floor.
+4 | — |
| | Priest | People believe in your words. Ceremonies grant extra faith. | — |
| Professional writer | Every legend begins with someone exaggerating.
+4 | — | |
| | Puff Master | The zombie puts what remains of its lungs to good use.
+3 | — |
| | Quarryman | The zombie has mastered the pickaxe. Quarrying speed increased. | — |
| | Quick Hands | One two three, and just a little twist. Speeds up operations. | — |
| Repentance | More people come during the week to confess their sins. | — | |
| | Researcher | Curiosity is surprisingly good exercise for the mind. Research items faster and with less | — |
| Rich supplier | The town always pays well. Town orders give more money | — | |
| | Rotten distiller | +4 | — |
| Running God | You and you zombies move faster. | — | |
| Salad Guru | — | ||
| Sanity | Nothing beats a good night’s sleep. Sleeping removes more insanity. | — | |
| | Scientist | You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points. | — |
| | Scribe | The quill is mightier than the shovel. Sometimes.
+4 | — |
| | Seed Master | Farming isn't about crops, it's about seeds. You obtain more seeds. | — |
| | Sermon writer | Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task. | — |
| | Skilled Musician | Not bad for someone without a pulse. Increases | — |
| Slow metabolism | All buffs last longer. | — | |
| Smart researcher | Every mystery deserves another questionable experiment.
+4 | — | |
| Smart zombie | The zombie receives more | — | |
| Smithing spirit I | You temporarily have +1 | — | |
| Smithing spirit II | You temporarily have +2 | — | |
| Smithing spirit III | You temporarily have +3 | — | |
| | Sommelier | You've come to appreciate the wonders that come of a sealed barrel and a little patience.
+3 | — |
| Son of a butcher | Chance of making a surgical mistake during autopsy -25% | — | |
| Speed Master | The zombie moves faster. | — | |
| | Splinter Proof | Your hands are so calloused, splinters break against your skin, not inside it.
+2 | — |
| Steady hand | Autopsy is easier. | — | |
| | Steamed Up | You feel refreshed after your sauna: food gives +10% | — |
| Storyteller | You notice the little things about people. Every quest is also a story. | — | |
| Strong zombie | The zombie receives more | — | |
| | Surgeon | The dead don't sue, but it's still good to be careful. Perform better autopsies. | — |
| | Sword Master | You skill with a blade makes you better at crafting them. Your swords are simply better. | — |
| | Tailor | The zombie has gotten better with fabric and thread: fewer scraps, more finished items. | 6 |
| | Talented jeweler | Gold is surprisingly cooperative when it knows who's in charge.
+4 | — |
| Telling tales | Every good story starts with a little exaggeration. Creating stories becomes easier. | — | |
| | Tempering Expert | After ruining plenty of workpieces, you finally mastered the secrets of proper tempering.
+2 | — |
| | Third Eye Salt | — | |
| Thrifty farmer | Use fewer seeds when planting crops. | — | |
| | Tin Can | The zombie sees that armor is for wearing, not rattling around in a bag: higher defense. | — |
| | Tool Belt | You’re not without skill... you just lack the tools. Increases available tool slots. | — |
| | Treasure Hunter | People keep their savings in the strangest places. Organs occasionally contain | — |
| Tree society | Paper doesn't grow on trees anymore.
+4 | — | |
| Trustworthy | You honestly don’t know how it happened. It won’t happen again. Reduced penalties for having lots of zombies. | — | |
| Undead researcher | Failure is just another form of experimentation.
+4 | — | |
| | Undead Resilience | The zombie remembered it's already dead, and stopped noticing minor wounds: higher health. | — |
| | Veteran Fisherman | The zombie learned to set the hook in time: higher chance to catch rare fish. | — |
| | Voice of Faith | A good sermon can save a soul. Or at least keep it awake.
+4 | — |
| | War Engineer | You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage. | — |
| | War Supplier | You like your towers and barricades strong! No surprise they're more durable. | — |
| | While No One is Looking | No body, no crime. Unlocks a place to dispose of bodies without penalty. | — |
| | Whole New World | Sometimes you don’t need to cross an ocean to discover a new world. Just have another drink. | — |
| | Wine Master | You enjoy alcohol — especially wine! You make more and better wine. | 3 |
| | Winemaker | The zombie has learned the winemaking process.
+5 | — |
| | Wraith and Sloth | Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again? | — |
| | Zombie alchemist | Some ingredients are fresher than others.
+4 | — |
| | Zombie Miner | The zombie works better in the poisonous fumes of the mine — unlike you. | — |
| | Zombie Motivation | Allied fighters' attack speed is increased. | — |
| | Zombie Motivation II | Allied fighters' attack speed is increased. | — |
| | Zombie Motivation III | Allied fighters' attack speed is increased. | — |
| Zombie teacher | Even the dead can learn new tricks. Zombies improve their skills faster. | — | |
| Zombie tools | Tools give double bonus talent to the zombie. | — | |