Keeper talent tree
Every node costs 1 talent point. You get talent points by levelling up a branch, which your inspirations do — see Talents. A node opens once every node it hangs from is learned, and every branch starts empty. Mastery nodes add to that branch's mastery; the rest give a perk.
93 nodes · also see the zombie talent tree.
Building
| Node | Cost | Needs first | |
|---|---|---|---|
| Building mastery +1 (step 1) | 1 talent point | — | |
| Axeman The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing! | 1 talent point | Building mastery +1 (step 1) | |
| Carrier Your neck was made for something, right? Carry more items on your head. | 1 talent point | Building mastery +1 (step 1) | |
| Building mastery +1 (step 2) | 1 talent point | Building mastery +1 (step 1) | |
| Fissure Finder You've learned to spot natural flaws in the rock, before breaking your pickaxe on it.
+2 | 1 talent point | Building mastery +1 (step 1) | |
| Splinter Proof Your hands are so calloused, splinters break against your skin, not inside it.
+2 | 1 talent point | Axeman | |
| Mason Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework. | 1 talent point | Building mastery +1 (step 2) | |
| Glassworker You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good. | 1 talent point | Fissure Finder | |
| Artist Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations. | 1 talent point | Fissure Finder | |
| Carpenter You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing. | 1 talent point | Splinter Proof | |
| Building mastery +1 (step 3) | 1 talent point | Splinter Proof | |
| Building mastery +1 (step 4) | 1 talent point | Glassworker | |
| Building mastery +1 (step 5) | 1 talent point | Artist | |
| Builder Who says cutting corners is a bad thing? You recover some resources when restoring buildings. | 1 talent point | Building mastery +1 (step 3) Carpenter | |
| Belt Master You know how to keep things rolling. Your zombies produce more | 1 talent point | Building mastery +1 (step 4) | |
| Jeweler You have a nose for gems, so you find them more often. You also know how to craft fine jewelry. | 1 talent point | Building mastery +1 (step 5) | |
Smithing
| Node | Cost | Needs first | |
|---|---|---|---|
| Smithing mastery +1 (step 1) | 1 talent point | — | |
| Fireman The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load. | 1 talent point | Smithing mastery +1 (step 1) | |
| Miner You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not. | 1 talent point | Smithing mastery +1 (step 1) | |
| Smithing mastery +1 (step 2) | 1 talent point | Smithing mastery +1 (step 1) | |
| Smithing mastery +1 (step 3) | 1 talent point | Fireman | |
| Gold Digger The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand. | 1 talent point | Miner | |
| Sword Master You skill with a blade makes you better at crafting them. Your swords are simply better. | 1 talent point | Smithing mastery +1 (step 2) | |
| Blacksmith You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails. | 1 talent point | Smithing mastery +1 (step 3) | |
| Heat Handler You can judge the temperature of metal by sight, rather than touch.
+2 | 1 talent point | Smithing mastery +1 (step 3) | |
| Smithing mastery +1 (step 4) | 1 talent point | Gold Digger | |
| War Engineer You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage. | 1 talent point | Sword Master | |
| Engineer You understand complex mechanisms. Sometimes you craft extra mechanical items. | 1 talent point | Blacksmith | |
| Gear Master As a child, you loved playing with gears. Now you craft extras just for fun. | 1 talent point | Heat Handler | |
| Iron Will Mom always said insanity was for losers. Insanity can no longer rise above 70%. | 1 talent point | Smithing mastery +1 (step 4) | |
| Tempering Expert After ruining plenty of workpieces, you finally mastered the secrets of proper tempering.
+2 | 1 talent point | Smithing mastery +1 (step 4) | |
| Smithing mastery +1 (step 5) | 1 talent point | War Engineer | |
| Deep Pockets One day, they may prove too deep even for you. Increases inventory size. | 1 talent point | Engineer Gear Master | |
| War Supplier You like your towers and barricades strong! No surprise they're more durable. | 1 talent point | Smithing mastery +1 (step 5) | |
Farming
| Node | Cost | Needs first | |
|---|---|---|---|
| Farming mastery +1 (step 1) | 1 talent point | — | |
| Farming mastery +1 (step 2) | 1 talent point | Farming mastery +1 (step 1) | |
| Master Brewer You mastered the proper balance of hops and honey.
+2 | 1 talent point | Farming mastery +1 (step 1) | |
| Green Thumb You learned to plant seeds pointy side up.
+2 | 1 talent point | Farming mastery +1 (step 1) | |
| Master Forager You love nature, and nature loves you back. You can gather more resources. | 1 talent point | Farming mastery +1 (step 1) | |
| Cook It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes. | 1 talent point | Farming mastery +1 (step 2) | |
| Fisherman You know how to handle your fishing rod. Now it’s stronger than ever. | 1 talent point | Farming mastery +1 (step 2) | |
| Brewer Brewing beer isn’t an addiction. You just make more of it. | 1 talent point | Master Brewer | |
| Farmer You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops. | 1 talent point | Green Thumb | |
| Compost Chemist You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer. | 1 talent point | Green Thumb | |
| Farming mastery +1 (step 3) | 1 talent point | Master Forager | |
| Heat Saver You learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking. | 1 talent point | Cook | |
| Fish Filleter There’s no such thing as a small fish... you just need to cut it right. You get more fillets. | 1 talent point | Fisherman | |
| Grape Master Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields. | 1 talent point | Brewer | |
| Farming mastery +1 (step 4) | 1 talent point | Farmer Compost Chemist | |
| Farming mastery +1 (step 5) | 1 talent point | Heat Saver | |
| Wine Master You enjoy alcohol — especially wine! You make more and better wine. | 1 talent point | Grape Master | |
| Farmer II You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better. | 1 talent point | Farming mastery +1 (step 4) | |
| Seed Master Farming isn't about crops, it's about seeds. You obtain more seeds. | 1 talent point | Farming mastery +1 (step 4) | |
| Cook II How dare you cook so well? You create extra portions of complex dishes. | 1 talent point | Farming mastery +1 (step 5) | |
| Sommelier You've come to appreciate the wonders that come of a sealed barrel and a little patience.
+3 | 1 talent point | Grape Master | |
Book writing
| Node | Cost | Needs first | |
|---|---|---|---|
| Book writing mastery +1 (step 1) | 1 talent point | — | |
| Paper maker You create more paper and newspapers. | 1 talent point | Book writing mastery +1 (step 1) | |
| Priest People believe in your words. Ceremonies grant extra faith. | 1 talent point | Book writing mastery +1 (step 1) | |
| Cardinal The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money. | 1 talent point | Book writing mastery +1 (step 1) | |
| Book writing mastery +1 (step 2) | 1 talent point | Book writing mastery +1 (step 1) | |
| Talented jeweler Gold is surprisingly cooperative when it knows who's in charge.
+4 | 1 talent point | Book writing mastery +1 (step 1) | |
| Scribe The quill is mightier than the shovel. Sometimes.
+4 | 1 talent point | Paper maker | |
| Book writing mastery +1 (step 3) | 1 talent point | Priest Cardinal | |
| Good fellow The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty. | 1 talent point | Book writing mastery +1 (step 2) | |
| Like a King Write everything faster: books, stories, newspapers... | 1 talent point | Scribe | |
| Sermon writer Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task. | 1 talent point | Scribe | |
| Performer Successful ceremonies grant extra | 1 talent point | Book writing mastery +1 (step 3) | |
| Happy supplier Happy customers are good customers. Town orders give more | 1 talent point | Good fellow | |
| Book writing mastery +1 (step 4) | 1 talent point | Talented jeweler | |
| Good press Ink stains wash off. Reputations don't.
+4 | 1 talent point | Like a King | |
| Voice of Faith A good sermon can save a soul. Or at least keep it awake.
+4 | 1 talent point | Sermon writer | |
| Goldsmith Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less | 1 talent point | Book writing mastery +1 (step 4) | |
| Book writing mastery +1 (step 5) | 1 talent point | Good press Voice of Faith | |
Anatomy
| Node | Cost | Needs first | |
|---|---|---|---|
| Anatomy mastery +1 (step 1) | 1 talent point | — | |
| Researcher Curiosity is surprisingly good exercise for the mind. Research items faster and with less | 1 talent point | Anatomy mastery +1 (step 1) | |
| Anatomy mastery +1 (step 2) | 1 talent point | Anatomy mastery +1 (step 1) | |
| Son of a butcher You've been seeing things since childhood. Autopsies require less | 1 talent point | Anatomy mastery +1 (step 1) | |
| Monument builder Every masterpiece needs a lasting audience.
+4 | 1 talent point | Anatomy mastery +1 (step 1) | |
| Cube distillations The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube. | 1 talent point | Anatomy mastery +1 (step 2) | |
| Anatomy mastery +1 (step 3) | 1 talent point | Son of a butcher | |
| Anatomy mastery +1 (step 4) | 1 talent point | Monument builder | |
| Grave Builder Craft and install gravestones and grave fences faster, with less | 1 talent point | Monument builder | |
| Anatomy mastery +1 (step 5) | 1 talent point | Researcher | |
| Formula one Precision is optional. Results are not.
+4 | 1 talent point | Cube distillations | |
| Surgeon The dead don't sue, but it's still good to be careful. Perform better autopsies. | 1 talent point | Anatomy mastery +1 (step 3) | |
| Treasure Hunter People keep their savings in the strangest places. Organs occasionally contain | 1 talent point | Anatomy mastery +1 (step 3) | |
| Cremator The hottest job in town. Receive more rewards for cremating corpses. | 1 talent point | Anatomy mastery +1 (step 4) Grave Builder | |
| Alchemist If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items. | 1 talent point | Formula one | |
| Expert anatomist You know exactly where everything used to be.
+4 | 1 talent point | Surgeon | |
| Scientist You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points. | 1 talent point | Anatomy mastery +1 (step 5) | |
| Lust and Envy Do things look a little strange, or does the red just make everything seem more sinister? Not on the tree until a story quest reveals it. Learning it can start a story quest. | 1 talent point | — | |
| Gluttony and Pride Sometimes things aren't what they seem... or is that just an illusion? Not on the tree until a story quest reveals it. Learning it can start a story quest. | 1 talent point | — | |
| Wraith and Sloth Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again? Not on the tree until a story quest reveals it. Learning it can start a story quest. | 1 talent point | — | |