Keeper talent tree

Every node costs 1 talent point. You get talent points by levelling up a branch, which your inspirations do — see Talents. A node opens once every node it hangs from is learned, and every branch starts empty. Mastery nodes add to that branch's mastery; the rest give a perk.

93 nodes · also see the zombie talent tree.

Building

Node Cost Needs first
Building mastery +1 (step 1) 1 talent point —
Axeman
The axe is your friend, and it’s a sharp friend! You sometimes get extra logs when chopping trees. You can also make more firewood and wedges from logs. Chopping wood is so relaxing!
1 talent point Building mastery +1 (step 1)
Carrier
Your neck was made for something, right? Carry more items on your head.
1 talent point Building mastery +1 (step 1)
Building mastery +1 (step 2) 1 talent point Building mastery +1 (step 1)
Fissure Finder
You've learned to spot natural flaws in the rock, before breaking your pickaxe on it. +2 Building when working with stone.
1 talent point Building mastery +1 (step 1)
Splinter Proof
Your hands are so calloused, splinters break against your skin, not inside it. +2 Building when working with wood.
1 talent point Axeman
Mason
Stone is your passion, and your carvings are excellent. You sometimes craft extra items from stonework.
1 talent point Building mastery +1 (step 2)
Glassworker
You make glass, not break it. Sometimes you craft extra glasswork items. Sometimes it's even pretty good.
1 talent point Fissure Finder
Artist
Is it just a piece of stone? For you, it’s art. You gain a quality bonus when crafting statues and decorations.
1 talent point Fissure Finder
Carpenter
You know how to work with wood! Circular saws are more productive in your hands. You also find the work very relaxing.
1 talent point Splinter Proof
Building mastery +1 (step 3) 1 talent point Splinter Proof
Building mastery +1 (step 4) 1 talent point Glassworker
Building mastery +1 (step 5) 1 talent point Artist
Builder
Who says cutting corners is a bad thing? You recover some resources when restoring buildings.
1 talent point Building mastery +1 (step 3)
Carpenter
Belt Master
You know how to keep things rolling. Your zombies produce more gears.
1 talent point Building mastery +1 (step 4)
Jeweler
You have a nose for gems, so you find them more often. You also know how to craft fine jewelry.
1 talent point Building mastery +1 (step 5)

Smithing

Node Cost Needs first
Smithing mastery +1 (step 1) 1 talent point —
Fireman
The dancing flame fascinates you. You know how to increase productivity, and smelt more ore per load.
1 talent point Smithing mastery +1 (step 1)
Miner
You're a true miner. You sometimes get extra ore when mining. You might even find a gem... or not.
1 talent point Smithing mastery +1 (step 1)
Smithing mastery +1 (step 2) 1 talent point Smithing mastery +1 (step 1)
Smithing mastery +1 (step 3) 1 talent point Fireman
Gold Digger
The guy selling the shovels is the only one making a profit. Gold starts appearing when sifting sand.
1 talent point Miner
Sword Master
You skill with a blade makes you better at crafting them. Your swords are simply better.
1 talent point Smithing mastery +1 (step 2)
Blacksmith
You enjoy working with red-hot iron. Hammering relaxes you. When the work is done, you always find time to make some extra nails.
1 talent point Smithing mastery +1 (step 3)
Heat Handler
You can judge the temperature of metal by sight, rather than touch. +2 Smithing when working with iron.
1 talent point Smithing mastery +1 (step 3)
Smithing mastery +1 (step 4) 1 talent point Gold Digger
War Engineer
You grin when your towers and barricade spikes bring pain to the enemy. Zombies don't feel pain, but they do suffer extra damage.
1 talent point Sword Master
Engineer
You understand complex mechanisms. Sometimes you craft extra mechanical items.
1 talent point Blacksmith
Gear Master
As a child, you loved playing with gears. Now you craft extras just for fun.
1 talent point Heat Handler
Iron Will
Mom always said insanity was for losers. Insanity can no longer rise above 70%.
1 talent point Smithing mastery +1 (step 4)
Tempering Expert
After ruining plenty of workpieces, you finally mastered the secrets of proper tempering. +2Smithing when working with steel.
1 talent point Smithing mastery +1 (step 4)
Smithing mastery +1 (step 5) 1 talent point War Engineer
Deep Pockets
One day, they may prove too deep even for you. Increases inventory size.
1 talent point Engineer
Gear Master
War Supplier
You like your towers and barricades strong! No surprise they're more durable.
1 talent point Smithing mastery +1 (step 5)

Farming

Node Cost Needs first
Farming mastery +1 (step 1) 1 talent point —
Farming mastery +1 (step 2) 1 talent point Farming mastery +1 (step 1)
Master Brewer
You mastered the proper balance of hops and honey. +2Farming when brewing beer and mead.
1 talent point Farming mastery +1 (step 1)
Green Thumb
You learned to plant seeds pointy side up. +2 Farming when planting and harvesting crops.
1 talent point Farming mastery +1 (step 1)
Master Forager
You love nature, and nature loves you back. You can gather more resources.
1 talent point Farming mastery +1 (step 1)
Cook
It’s not haute cuisine, but there’s plenty of it. You create extra portions of basic dishes.
1 talent point Farming mastery +1 (step 2)
Fisherman
You know how to handle your fishing rod. Now it’s stronger than ever.
1 talent point Farming mastery +1 (step 2)
Brewer
Brewing beer isn’t an addiction. You just make more of it.
1 talent point Master Brewer
Farmer
You're not afraid of getting your hands dirty. You can pick better seeds and harvest bigger crops.
1 talent point Green Thumb
Compost Chemist
You overcame your disgust, and mastered the finer points of fermentation: yields more fertilizer.
1 talent point Green Thumb
Farming mastery +1 (step 3) 1 talent point Master Forager
Heat Saver
You learned to put a lid on the pot so firewood isn't burned for nothing: consume less fuel when cooking.
1 talent point Cook
Fish Filleter
There’s no such thing as a small fish... you just need to cut it right. You get more fillets.
1 talent point Fisherman
Grape Master
Sometimes the grapes whisper to you: "Make me into wine." Better seeds make higher yields.
1 talent point Brewer
Farming mastery +1 (step 4) 1 talent point Farmer
Compost Chemist
Farming mastery +1 (step 5) 1 talent point Heat Saver
Wine Master
You enjoy alcohol — especially wine! You make more and better wine.
1 talent point Grape Master
Farmer II
You aren’t afraid of getting the rest of your body dirty either. Your harvests are even better.
1 talent point Farming mastery +1 (step 4)
Seed Master
Farming isn't about crops, it's about seeds. You obtain more seeds.
1 talent point Farming mastery +1 (step 4)
Cook II
How dare you cook so well? You create extra portions of complex dishes.
1 talent point Farming mastery +1 (step 5)
Sommelier
You've come to appreciate the wonders that come of a sealed barrel and a little patience. +3 Farming when making wine.
1 talent point Grape Master

Book writing

Node Cost Needs first
Book writing mastery +1 (step 1) 1 talent point —
Paper maker
You create more paper and newspapers.
1 talent point Book writing mastery +1 (step 1)
Priest
People believe in your words. Ceremonies grant extra faith.
1 talent point Book writing mastery +1 (step 1)
Cardinal
The church isn't just a triumph of the spirit. It's also a collection of buildings and properties. You've learned to manage them, so ceremonies give you extra money.
1 talent point Book writing mastery +1 (step 1)
Book writing mastery +1 (step 2) 1 talent point Book writing mastery +1 (step 1)
Talented jeweler
Gold is surprisingly cooperative when it knows who's in charge. +4 Smithing when working at the Jewelry Table.
1 talent point Book writing mastery +1 (step 1)
Scribe
The quill is mightier than the shovel. Sometimes. +4 Book writing when working at the Writing Desk.
1 talent point Paper maker
Book writing mastery +1 (step 3) 1 talent point Priest
Cardinal
Good fellow
The more friends you have, the more brains you need. Increase your zombie limit without receiving a PR penalty.
1 talent point Book writing mastery +1 (step 2)
Like a King
Write everything faster: books, stories, newspapers...
1 talent point Scribe
Sermon writer
Holy words are easier when someone else does the hard thinking. Writing sermons becomes an easier task.
1 talent point Scribe
Performer
Successful ceremonies grant extra Faith and silver.
1 talent point Book writing mastery +1 (step 3)
Happy supplier
Happy customers are good customers. Town orders give more happiness.
1 talent point Good fellow
Book writing mastery +1 (step 4) 1 talent point Talented jeweler
Good press
Ink stains wash off. Reputations don't. +4 Book writing when working at the Printing Press.
1 talent point Like a King
Voice of Faith
A good sermon can save a soul. Or at least keep it awake. +4 Book writing when writing sermons.
1 talent point Sermon writer
Goldsmith
Diamonds may last forever. Your patience doesn't. Crafting jewelry requires less energy.
1 talent point Book writing mastery +1 (step 4)
Book writing mastery +1 (step 5) 1 talent point Good press
Voice of Faith

Anatomy

Node Cost Needs first
Anatomy mastery +1 (step 1) 1 talent point —
Researcher
Curiosity is surprisingly good exercise for the mind. Research items faster and with less energy.
1 talent point Anatomy mastery +1 (step 1)
Anatomy mastery +1 (step 2) 1 talent point Anatomy mastery +1 (step 1)
Son of a butcher
You've been seeing things since childhood. Autopsies require less energy and cause less insanity.
1 talent point Anatomy mastery +1 (step 1)
Monument builder
Every masterpiece needs a lasting audience. +4 Building when crafting gravestones and grave fences.
1 talent point Anatomy mastery +1 (step 1)
Cube distillations
The laws of alchemy are more like suggestions. Receive more items from the Distillation Cube.
1 talent point Anatomy mastery +1 (step 2)
Anatomy mastery +1 (step 3) 1 talent point Son of a butcher
Anatomy mastery +1 (step 4) 1 talent point Monument builder
Grave Builder
Craft and install gravestones and grave fences faster, with less energy, and less insanity.
1 talent point Monument builder
Anatomy mastery +1 (step 5) 1 talent point Researcher
Formula one
Precision is optional. Results are not. +4 Anatomy when working at the Formulation Bench.
1 talent point Cube distillations
Surgeon
The dead don't sue, but it's still good to be careful. Perform better autopsies.
1 talent point Anatomy mastery +1 (step 3)
Treasure Hunter
People keep their savings in the strangest places. Organs occasionally contain silver during an autopsy.
1 talent point Anatomy mastery +1 (step 3)
Cremator
The hottest job in town. Receive more rewards for cremating corpses.
1 talent point Anatomy mastery +1 (step 4)
Grave Builder
Alchemist
If it smells disturbing, then you're on the right track. Sometimes alchemy yields more items.
1 talent point Formula one
Expert anatomist
You know exactly where everything used to be. +4 Anatomy when working at an Autopsy Table.
1 talent point Surgeon
Scientist
You go deeper and explore the essence of things. Studying items may uncover stories or yield extra points.
1 talent point Anatomy mastery +1 (step 5)
Lust and Envy
Do things look a little strange, or does the red just make everything seem more sinister?
Not on the tree until a story quest reveals it.
Learning it can start a story quest.
1 talent point —
Gluttony and Pride
Sometimes things aren't what they seem... or is that just an illusion?
Not on the tree until a story quest reveals it.
Learning it can start a story quest.
1 talent point —
Wraith and Sloth
Calm can be deadly... or are the cobwebs putting gloomy thoughts into your head again?
Not on the tree until a story quest reveals it.
Learning it can start a story quest.
1 talent point —