Milestones
Milestones are the teleport stones around the map. Once a milestone is active you can travel from it to any other active milestone for free. Activating one costs Faith: each milestone has its own price, from nothing up to 8 Faith, and it is paid once.
Activating and travelling
- Walk up to a milestone and interact with it.
- If it is not active yet, choose Activate Milestone. The price is the Faith shown with the option. A milestone with no price is activated for free.
- The map opens straight away. Active milestones are shown as ones you can pick; choose one to travel there.
- From then on, interacting with that milestone opens the map directly.
You can only travel from a milestone. The map in your character menu shows the milestones too, but you cannot travel from it.
The milestone in the yard of your home is activated for free by the story, when you first wake up there.
The early milestones
| Milestone | Area | Price |
|---|---|---|
| Home | Yard of the Inquisition Base | Free (activated by the story) |
| Graveyard | Next to the graveyard | 1 Faith |
| Well | Crossroads | 1 Faith |
| Village | Village | 2 Faith |
Ten more stand in the areas beyond, and they are not priced in the order you meet them:
| Milestone | Price |
|---|---|
| Flooded Quarter (lower) | 1 Faith |
| Port area | 3 Faith |
| Warehouse, Vineyard | 2 Faith each |
| Town | 4 Faith |
| Quarry | 6 Faith |
| Swamp | 8 Faith |
| Flooded Quarter (upper), Sluice, Bathhouse | free, opened by quests |
Milestone Hunter
Every milestone you activate yourself counts toward the inspiration Milestone Hunter. Its first level needs 2 activations. The home milestone does not count, because the story activates it for you.
Notes
- The price is paid once. Travelling between active milestones is always free.
- Faith is scarce early on. Sermons are its only source, so the Graveyard and Crossroads milestones at 1 Faith each are the cheapest way to reach Milestone Hunter I.
- The Faith has to be in your backpack. Faith stored in a chest does not count, and the option stays unavailable until you carry enough.