Faith
Faith is the resource you earn from sermons, and sermons are its only source. No trader sells it and no recipe makes it. Its main use is buying Inspirations, which is how your talents gain experience. It is also spent at the Study Table, in several recipes and for some quests.
After a sermon, the Faith falls on the floor in front of the lectern and has to be picked up. In the demo a sermon gives at most 6 Faith: a Basic Prayer with 10 parishioners gives 3 Faith even if it fails, and 6 if it succeeds.
How to obtain
Sermons
From holding sermons — see Sermons.
Used for
Uses outside the demo (12)
Ingredient for
| Workbench | Ingredients | Outputs | Mastery | Duration | Tech points |
|---|---|---|---|---|---|
| Jewelry Table | | 8 | 11 | ||
| Jewelry Table | | 12 | 12 | ||
| Jewelry Table | | 16 | 22 | ||
| — | | — | — | 6 | 105 |
| — | | — | — | 6 | 555 |
| — | | — | — | 6 | 10 |
| Formulation Bench | | 4 | 3 | ||
| — | | — | — | 6 | 202020 |
| Stonemason's Workbench Required extension: Fine Tool Rack | | 8 | 64 | ||
| — | | — | — | 6 | 5510 |
| Stonemason's Workbench | | | 6 | 43 | |
| Writing Desk | | | 10 | 5 |
Notes
- Inspirations only take Faith from your backpack. Faith in a chest is not counted, and the Inspiration page only shows how much you are carrying. The Study Table is different: it also takes Faith from storage in the same area.
- Most first-level Inspirations are free. Their button says Get instead of Buy. Higher levels cost 10–50 Faith or more, so decide which talent branch you want to grow before spending.
- Herbert, the Head of the Guards, asks for 3 Faith in Fighting Spirit Required. They are taken when you answer, so have them ready in your backpack.
- Writing sermons costs Faith as well: every sermon needs a Story, and a Story needs 3 Faith. Sermons themselves are never used up, though, so one good sermon can be held every week.
- Teleport milestones hold a few Faith when you find them. That Faith is the milestone’s activation price, not a free source.