Charged hypno-device

A Charged hypno-device is fuel for the PR Machine, which calms the townsfolk’s panic and so raises how many zombies you can keep before the Excessive zombies penalty starts cutting your sermon income. On a Gluttony day, 2 devices run the machine’s first program, which raises the limit by 10 for a week; the stronger programs of upgraded machines take 3 or 5 devices with newspapers.

You charge a Hypno-device with 1 Faith at the Formulation Bench, with Anatomy mastery 2.

Gunter asks for one in Congregation Trouble, the quest that also gives you the charging recipe.

How to obtain

Craft

Workbench Ingredients Mastery Duration Tech points
Formulation Bench
Faith ×1
2 4 3

Used for

Ingredient for

Workbench Ingredients Outputs Mastery Duration Tech points
PR Machine I
PR Machine II
PR Machine III
PR Machine IV
PR Machine V
Charged hypno-device ×2
— 1 3 —
PR Machine II
PR Machine III
PR Machine IV
PR Machine V
Newspaper any quality ×10
Charged hypno-device ×3
— 1 8 —
PR Machine III
PR Machine IV
PR Machine V
Newspaper ★★–★★★ ×20
Charged hypno-device ×5
— 1 11 —

Study

Study requires: Tech points Duration
Science ×15 1040 8 ( Researcher −3 )

Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.

Notes

  • The week is exact. The first program runs 3 steps of 15 minutes, 45 minutes of play, which is 6 in-game days: one week (see Time and the Week).