Charged hypno-device
A Charged hypno-device is fuel for the PR Machine, which calms the townsfolk’s panic and so raises how many zombies you can keep before the Excessive zombies penalty starts cutting your sermon income. On a Gluttony day, 2 devices run the machine’s first program, which raises the limit by 10 for a week; the stronger programs of upgraded machines take 3 or 5 devices with newspapers.
You charge a Hypno-device with 1 Faith at the Formulation Bench, with Anatomy mastery 2.
Gunter asks for one in Congregation Trouble, the quest that also gives you the charging recipe.
How to obtain
Craft
| Workbench | Ingredients | Mastery | Duration | Tech points |
|---|---|---|---|---|
| Formulation Bench | | 4 | 3 |
Used for
Ingredient for
| Workbench | Ingredients | Outputs | Mastery | Duration | Tech points |
|---|---|---|---|---|---|
| PR Machine I PR Machine II PR Machine III PR Machine IV PR Machine V | | — | 3 | — | |
| PR Machine II PR Machine III PR Machine IV PR Machine V | | — | 8 | — | |
| PR Machine III PR Machine IV PR Machine V | | — | 11 | — |
Study
| Study requires: | Tech points | Duration |
|---|---|---|
| Science ×15 | 1040 | 8 ( Researcher −3 ) |
Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.
Notes
- The week is exact. The first program runs 3 steps of 15 minutes, 45 minutes of play, which is 6 in-game days: one week (see Time and the Week).