Town

The Town is rebuilt one plot at a time. Around its streets stand signboards: some mark a ruined house you can repair, others an empty plot where a shop can go up. Walk up to a signboard and press the interact key to see what can be built there. Building is instant: it takes no time and no energy, and the materials can come from your backpack or from shared chests in the same area.

The town opens once you cross the bridge to the port, and its signboards appear as the story moves on from there.

Shops and houses

  • Shops bring a trader to town. Each shop has three tiers: you build tier I on a free plot, then talk to the trader and choose Upgrade for tiers II and III. Every tier adds village reputation, more goods or larger stock, a larger weekly happiness allowance and new town orders. Shops come in two sizes: some need a house plot, others a yard plot.
  • Houses are repairs. A repaired house gives Green Scrolls, from 1 for the small house to 25 for a block. The town’s houses give 180 in all.

In the game’s own words, “Town orders are the main source of” happiness. Orders are taken at the chalk board in the Town Warehouse on Pride day, and each shop offers two orders per tier, filled with supply boxes packed in the Factory.

Green Scrolls are what raise town quality: hand them to Linda (“New people”) and each scroll adds 1. Town quality is the ceiling on how much happiness you can hold, so the houses are the main way to let your sermons grow. Linda only takes them on Lust day: on other days the “New people” option shows a day icon and cannot be picked. The one exception is the first time, when handing in her quest takes you straight to her offer on any day.

Every building plot in the Town of Graveyard Keeper 2, on the world map
house plot for a shop yard plot for a shop house to repair. Each marker is a plot's signboard, where the game places it; plots appear once the battle for that part of town is won.

Shops on house plots

8 shops share 7 house plots.

Name Tier I materials Goods for sale
I / II / III
Orders
Alchemist Building Kit I ×8 Wooden Kit I ×6 Iron Kit I ×3 20 / 35 / 47 Supply: Kitchen Utensils Supply: Engineering Mechanism Supply: Appliances II
Apothecary Building Kit I ×4 Wooden Kit I ×3 Iron Kit I ×1 18 / 30 / 33 Supply: Cutlery I Supply: Kitchen Utensils Supply: Cutlery II
Baker Building Kit I ×6 Wooden Kit I ×4 Iron Kit I ×2 9 / 12 / 12 Supply: Flour Sack Supply: Iron Tools Supply: Appliances I
Fish Stand Building Kit I ×6 Wooden Kit I ×4 Iron Kit I ×2 2 / 3 / 4 Supply: Preserves I Supply: Iron Tools Supply: Clothes I
Furniture Maker Building Kit I ×6 Wooden Kit I ×4 Iron Kit I ×2 7 / 10 / 14 Supply: Furniture I Supply: Furniture II Supply: Appliances I
Jeweler Building Kit I ×8 Wooden Kit I ×6 Iron Kit I ×3 6 / 12 / 15 Supply: Iron Tools Supply: Steel Tools Supply: Engineering Mechanism
Tailor Building Kit I ×4 Wooden Kit I ×3 Iron Kit I ×1 4 / 6 / 7 Supply: Fabric Supply: Clothes I Supply: Clothes II
Vegetable Stand Building Kit I ×4 Wooden Kit I ×3 Iron Kit I ×1 14 / 26 / 33 Supply: Vegetables Supply: Preserves I Supply: Preserves II

Shops on yard plots

5 shops share 4 yard plots.

Name Tier I materials Goods for sale
I / II / III
Orders
Brewery Building Kit I ×6 Wooden Kit I ×4 Iron Kit I ×2 8 / 11 / 15 Supply: Kitchen Utensils Supply: Cutlery II Supply: Appliances II
Builder Building Kit I ×4 Wooden Kit I ×3 Iron Kit I ×1 10 / 18 / 21 Supply: Iron Tools Supply: Steel Tools Supply: Engineering Mechanism
Pottery Workshop Board ×12 Bronze Nails ×8 no trader
Smithy Building Kit I ×4 Wooden Kit I ×3 Iron Kit I ×1 10 / 18 / 25 Supply: Building materials I Supply: Building materials II Supply: Engineering Mechanism
Tavern Building Kit I ×6 Wooden Kit I ×4 Iron Kit I ×2 9 / 11 / 13 Supply: Preserves I Supply: Beer Supply: Wine

Houses

Name Plots Green Scrolls each Scrolls in all
Repair Small House 1 1 1
Repair House 3 3 9
Repair Large House 7 10 70
Repair Block 4 25 100

Other

Notes

  • There are fewer plots than shops. The town has 7 house plots for 8 house-plot shops, and 4 yard plots for 5 yard-plot shops (counting the Pottery Workshop). Each shop can only be built once, and nothing in the game removes a shop, so one of each kind is left out. This comes from the game files and has not been checked in play.
  • Repairing a house does not raise town quality or reputation by itself. It only gives Green Scrolls.
  • Each shop waits on a technology. Market Stalls I is handed to you by the story once you meet Linda at the port and brings the Apothecary, Vegetable Stand and Tailor; Market Stalls II and III and Artisans I and II are bought and bring the rest. The Pottery Workshop has no technology at all.
  • Building never fails for lack of skill. There is no mastery check and no energy cost; the only requirement is the materials.