Tavern

Town shop, built on a yard plot

The Tavern is a town shop for drinks, soups and stories. It goes on a yard plot and costs 6 Building Kit I, 4 Wooden Kit I and 2 Iron Kit I.

It sells Beer, Berry Cider, Apple Cider and Blueberry Cider, which it also buys, and carrot, cabbage and vegetable soups, which it does not buy back. Tier II adds fish soup and tier III soldier’s stew. It is the only trader that deals in Stories: it sells them and buys them, and the grade on offer rises with the tier.

Happiness comes from the four drinks. At tier I, 40 of each a week make up the full 8; at tier III, 100 of each.

Tiers

Tier I
Tier II
Tier III
Build / upgrade
Village reputation+2+3+3
Trader's daily income20copper50copper1silver
Weekly happiness cap81625
Goods for sale91113
Orders

Tier I also gives you the trader. Upgrading is done by talking to the trader and choosing Upgrade.

For sale

Name Base price Tier ITier IITier III
Story 50copper 101010
Beer 36copper 203050
Berry Cider 21copper 203050
Apple Cider 21copper 203050
Blueberry Cider 30copper 203050
Carrot soup 12copper 10*20*30*
Cabbage soup 17copper 10*20*30*
Vegetable soup 16copper 10*20*30*
Food bag 5silverfixed 1*1*1*
Story ★★ 5silver 1010
Fish soup 22copper 20*30*
Story ★★★ 50silver 10
Soldier's stew 75copper 30*

Numbers are the trader's normal stock. The price shown is the base price: prices rise as stock runs low and fall as it fills up, except for fixed-price goods (see Traders). * Sold but not bought back.

Happiness from sales

Name Tier ITier IITier III
Beer 0.05 × 400.067 × 600.06 × 100
Berry Cider 0.05 × 400.067 × 600.06 × 100
Apple Cider 0.05 × 400.067 × 600.06 × 100
Blueberry Cider 0.05 × 400.067 × 600.07 × 100
Weekly cap81625

Happiness per item × how many items count each week. The weekly counts and the cap reset on Pride day and when the shop is upgraded (see Happiness and Town Quality).

Orders

Tier Deliver × Happiness Type
I Supply: Preserves I 10 20 Happy supplier +5 Urgent, repeatable
I Supply: Preserves I 10 15 Happy supplier +5 Cumulative, repeatable
II Supply: Beer 20 40 Happy supplier +10 Urgent, repeatable
II Supply: Beer 20 25 Happy supplier +5 Cumulative, repeatable
III Supply: Wine 30 50 Happy supplier +10 Urgent, repeatable
III Supply: Wine 30 25 Happy supplier +5 Cumulative, repeatable

Orders are taken at the chalk board in the Town Warehouse on Pride day. Urgent orders must be delivered in full by the next count; cumulative ones add up week to week.

Where it can be built

On any free yard plot, 4 in all. Plots are named here by the battle for that part of town.

AreaPlots
Break Through to the Port1
Eastern Districts Purge1
Central Districts Purge: Part II2

Notes

  • The upgrades need cider the Tavern sells itself: 20 Apple Cider for tier II and 20 Blueberry Cider for tier III. Its normal stock of each is 20 at tier I, but buying the whole stock drives the price up; ciders are also brewed in a Fermentation Barrel.
  • Tier II gives 3 village reputation, not 2 as at most shops.