Jeweler

Town shop, built on a house plot

The Jeweler is a town shop for bronze work, talismans, tool sets and zombie collars. It goes on a house plot and, with the Alchemist, is the most expensive shop to build: 8 Building Kit I, 6 Wooden Kit I and 3 Iron Kit I.

It is the only trader for zombie collars: Bronze Zombie Collar from tier I (1 silver), Golden from tier II (10 silver), Steel from tier III (90 silver). It also sells Polished Bronze and Bronze Scrap, a talisman and a set of tools for each tier, and from tier II Keys for Looters, bronze gears and Golden ingots. It buys Precious Trinkets (105 silver) and Fine Jewelry (500 silver) but never sells them.

Tiers

Tier I
Tier II
Tier III
Build / upgrade
Village reputation+2+2+3
Trader's daily income20copper50copper1silver
Weekly happiness cap81625
Goods for sale61215
Orders

Tier I also gives you the trader. Upgrading is done by talking to the trader and choosing Upgrade.

For sale

Name Base price Tier ITier IITier III
Polished Bronze 75copper 204050
Bronze Zombie Collar 1silverfixed 135
Bronze Scrap 6copper 152030
Bronze Talisman 2silverfixed 1*11
Bronze tools 1silver50copperfixed 1*11
Tool bag 5silverfixed 1*1*1*
Bronze Gear 1silver20copper 1020
Golden Zombie Collar 10silverfixed 13
Keys for Looters 1silver 310
Golden ingot 1gold 510
Silver Talisman 22silver50copperfixed 1*1
Iron tools 20silverfixed 1*1
Steel Zombie Collar 90silverfixed 1
Golden Talisman 2gold50silverfixed 1*
Steel tools 2gold50silverfixed 1*

Numbers are the trader's normal stock. The price shown is the base price: prices rise as stock runs low and fall as it fills up, except for fixed-price goods (see Traders). * Sold but not bought back.

Buys from you

Name Base price Tier ITier IITier III
Precious Trinkets 1gold5silver
Fine Jewelry 5gold

Happiness from sales

Name Tier ITier IITier III
Polished Bronze 0.05 × 400.05 × 800.05 × 80
Bronze Scrap 0.067 × 300.067 × 600.067 × 60
Weekly cap81625

Happiness per item × how many items count each week. The weekly counts and the cap reset on Pride day and when the shop is upgraded (see Happiness and Town Quality).

Orders

Tier Deliver × Happiness Type
I Supply: Iron Tools 10 20 Happy supplier +5 Urgent, repeatable
I Supply: Iron Tools 10 15 Happy supplier +5 Cumulative, repeatable
II Supply: Steel Tools 20 40 Happy supplier +10 Urgent, repeatable
II Supply: Steel Tools 20 25 Happy supplier +5 Cumulative, repeatable
III Supply: Engineering Mechanism 30 50 Happy supplier +10 Urgent, repeatable
III Supply: Engineering Mechanism 30 25 Happy supplier +5 Cumulative, repeatable

Orders are taken at the chalk board in the Town Warehouse on Pride day. Urgent orders must be delivered in full by the next count; cumulative ones add up week to week.

Where it can be built

On any free house plot, 7 in all. Plots are named here by the battle for that part of town.

AreaPlots
Break Through to the Port3
Eastern Districts Purge2
Central Districts Purge: Part II2

Notes

  • The Jeweler can never fill its weekly happiness cap. It only gives happiness for Polished Bronze and Bronze Scrap: at most 4, 8 and 8 a week, against caps of 8, 16 and 25.
  • Unconfirmed: from tier II the Jeweler keeps several collars of each kind. For fixed-price goods the game’s code prices a purchase at base price × the trader’s stock, so the first Bronze Zombie Collar at tier II may show as 3 silver instead of 1.
  • Unconfirmed: the tier III list has Fine Jewelry twice, once with a normal stock of 0. The game reads the first entry, which by the price formula would pay 1 copper for it.