Jeweler
Town shop, built on a house plot
The Jeweler is a town shop for bronze work, talismans, tool sets and zombie collars. It goes on a house plot and, with the Alchemist, is the most expensive shop to build: 8 Building Kit I, 6 Wooden Kit I and 3 Iron Kit I.
It is the only trader for zombie collars: Bronze Zombie Collar from tier I (1 silver), Golden from tier II (10 silver), Steel from tier III (90 silver). It also sells Polished Bronze and Bronze Scrap, a talisman and a set of tools for each tier, and from tier II Keys for Looters, bronze gears and Golden ingots. It buys Precious Trinkets (105 silver) and Fine Jewelry (500 silver) but never sells them.
Tiers
| Tier I | Tier II | Tier III | |
|---|---|---|---|
| Build / upgrade | |||
| Village reputation | +2 | +2 | +3 |
| Trader's daily income | 20 | 50 | 1 |
| Weekly happiness cap | 8 | 16 | 25 |
| Goods for sale | 6 | 12 | 15 |
| Orders |
Tier I also gives you the trader. Upgrading is done by talking to the trader and choosing Upgrade.
For sale
| Name | Base price | Tier I | Tier II | Tier III |
|---|---|---|---|---|
| | 75 | 20 | 40 | 50 |
| | 1 | 1 | 3 | 5 |
| | 6 | 15 | 20 | 30 |
| | 2 | 1* | 1 | 1 |
| | 1 | 1* | 1 | 1 |
| | 5 | 1* | 1* | 1* |
| | 1 | — | 10 | 20 |
| | 10 | — | 1 | 3 |
| | 1 | — | 3 | 10 |
| | 1 | — | 5 | 10 |
| | 22 | — | 1* | 1 |
| | 20 | — | 1* | 1 |
| | 90 | — | — | 1 |
| | 2 | — | — | 1* |
| | 2 | — | — | 1* |
Numbers are the trader's normal stock. The price shown is the base price: prices rise as stock runs low and fall as it fills up, except for fixed-price goods (see Traders). * Sold but not bought back.
Buys from you
| Name | Base price | Tier I | Tier II | Tier III |
|---|---|---|---|---|
| | 1 | ✓ | ✓ | ✓ |
| | 5 | ✓ | ✓ | ✓ |
Happiness from sales
| Name | Tier I | Tier II | Tier III |
|---|---|---|---|
| | 0.05 × 40 | 0.05 × 80 | 0.05 × 80 |
| | 0.067 × 30 | 0.067 × 60 | 0.067 × 60 |
| Weekly cap | 8 | 16 | 25 |
Happiness per item × how many items count each week. The weekly counts and the cap reset on Pride day and when the shop is upgraded (see Happiness and Town Quality).
Orders
| Tier | Deliver | × | Happiness | Type |
|---|---|---|---|---|
| I | | 10 | 20 Happy supplier +5 | Urgent, repeatable |
| I | | 10 | 15 Happy supplier +5 | Cumulative, repeatable |
| II | | 20 | 40 Happy supplier +10 | Urgent, repeatable |
| II | | 20 | 25 Happy supplier +5 | Cumulative, repeatable |
| III | | 30 | 50 Happy supplier +10 | Urgent, repeatable |
| III | | 30 | 25 Happy supplier +5 | Cumulative, repeatable |
Orders are taken at the chalk board in the Town Warehouse on Pride day. Urgent orders must be delivered in full by the next count; cumulative ones add up week to week.
Where it can be built
On any free house plot, 7 in all. Plots are named here by the battle for that part of town.
| Area | Plots |
|---|---|
| Break Through to the Port | 3 |
| Eastern Districts Purge | 2 |
| Central Districts Purge: Part II | 2 |
Notes
- The Jeweler can never fill its weekly happiness cap. It only gives happiness for Polished Bronze and Bronze Scrap: at most 4, 8 and 8 a week, against caps of 8, 16 and 25.
- Unconfirmed: from tier II the Jeweler keeps several collars of each kind. For fixed-price goods the game’s code prices a purchase at base price × the trader’s stock, so the first Bronze Zombie Collar at tier II may show as 3 silver instead of 1.
- Unconfirmed: the tier III list has Fine Jewelry twice, once with a normal stock of 0. The game reads the first entry, which by the price formula would pay 1 copper for it.