Keys for Looters

Keys for Looters are what the looters take as payment. On a Lust day at the Port Club, Davy the Dagger takes an order for a crate of tech books, valuables, stories or seeds, in three sizes for 1, 2 or 4 keys; the crate appears in the club about one in-game day later. Only one order can be open at a time.

Battles are the main source: 3 each from the two Sewer Brawls, the bathhouse breakthrough and the Final Battle, and 4 to 10 from each sewer arena fight. The town Jeweler also sells them from its second tier, 3 a week and then 10, for 1 silver each (see Battles).

How to obtain

Traders

Name Tier Stock
Jeweler · town building — build it first Tier II 3
Jeweler · town building — build it first Tier III 10

Battle reward

Break Through to the Bathhouse Basement ×3
Final Battle ×3
Sewer Brawl I ×3
Sewer Brawl II ×3
Sewer Cleanup I ×3
— ×3
Sewerena (The Sewer Arena) ×4
Sewerena (The Sewer Arena) ×4
Sewerena (The Sewer Arena) ×5
Sewerena (The Sewer Arena) ×5
Sewerena (The Sewer Arena) ×7
Sewerena (The Sewer Arena) ×7
Sewerena (The Sewer Arena) ×10

Used for

Study

Study requires: Tech points Duration
Science ×3 101010 3 ( Researcher −1 )

Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.

Notes

  • Unconfirmed: the last arena fight can be repeated. It has no completion condition, so it seems to stay open and pay 10 keys every time.
  • It cannot be destroyed, so you cannot lose it by accident; it leaves your backpack only when you hand it over.