Keys for Looters
Keys for Looters are what the looters take as payment. On a Lust day at the Port Club, Davy the Dagger takes an order for a crate of tech books, valuables, stories or seeds, in three sizes for 1, 2 or 4 keys; the crate appears in the club about one in-game day later. Only one order can be open at a time.
Battles are the main source: 3 each from the two Sewer Brawls, the bathhouse breakthrough and the Final Battle, and 4 to 10 from each sewer arena fight. The town Jeweler also sells them from its second tier, 3 a week and then 10, for 1 silver each (see Battles).
How to obtain
Traders
| Name | Tier | Stock |
|---|---|---|
| Jeweler · town building — build it first | Tier II | 3 |
| Jeweler · town building — build it first | Tier III | 10 |
Battle reward
| Break Through to the Bathhouse Basement | ×3 |
| Final Battle | ×3 |
| Sewer Brawl I | ×3 |
| Sewer Brawl II | ×3 |
| Sewer Cleanup I | ×3 |
| — | ×3 |
| Sewerena (The Sewer Arena) | ×4 |
| Sewerena (The Sewer Arena) | ×4 |
| Sewerena (The Sewer Arena) | ×5 |
| Sewerena (The Sewer Arena) | ×5 |
| Sewerena (The Sewer Arena) | ×7 |
| Sewerena (The Sewer Arena) | ×7 |
| Sewerena (The Sewer Arena) | ×10 |
Used for
Study
| Study requires: | Tech points | Duration |
|---|---|---|
| Science ×3 | 101010 | 3 ( Researcher −1 ) |
Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.
Notes
- Your first key buys the Love Novel in Wharf Rats, which also opens the orders.
- Unconfirmed: the last arena fight can be repeated. It has no completion condition, so it seems to stay open and pay 10 keys every time.
- It cannot be destroyed, so you cannot lose it by accident; it leaves your backpack only when you hand it over.