Guts

Guts are one of the six organs of a corpse, and the hardest to take out cleanly. They stay unknown on the Autopsy Table until you learn Autopsy, Advanced (20 blue), and even quality-1 guts need Anatomy 9; quality 2 needs 11 and quality 3 needs 13 (see Corpses and organs).

14 of the 15 first-tier corpses carry guts with no skulls at all, so taking them out changes nothing for a grave. Later tiers add guts with red skulls, and a few quality-3 ones.

Variants (6)

Quality Red Skulls White Skulls
★ 0 0
★ 1 0
★★ 2 1
★★ 1 1
★★★ 1 3
★★★ 3 0

How to obtain

Craft

Workbench Ingredients Yields Mastery Duration Tech points
Formulation Bench
Guts any quality ×1
★★★ red skull1 white skull3 ×1 7 8 13
Formulation Bench
Guts any quality ×1
★★★ red skull3 ×1 7 8 13

Body Parts

Found on 51 corpses · Corpse tier 0–4

Used for

Ingredient for

Workbench Ingredients Outputs Mastery Duration Tech points
Formulation Bench
Guts any quality ×1
Guts ★★★ red skull1white skull3 ×1
7 8 13
Formulation Bench
Guts any quality ×1
Guts ★★★ red skull3 ×1
7 8 13

Mix

Runes 12 · 6 products

Study

Study requires: Tech points Duration
★ Science ×3 Faith  ×3 1020 8 ( Researcher −3 )
★★ Science ×3 Faith  ×3 1020 8 ( Researcher −3 )
★★★ Science ×3 Faith  ×3 1020 8 ( Researcher −3 )

Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.

Notes

  • The quality-2 “2 red, 2 white” guts carry 1 red and 1 white. The game file’s naming of that kind does not match its skulls; the infobox shows the real numbers.
  • Putting guts back in needs the same Anatomy 9 as taking them out.
  • Any guts can become quality 3 at the Formulation Bench with a white-skull or red-skull Organ Improver (white, red), after Practical Potions, at Anatomy 7. Quality-3 guts are alchemy ingredients with one green and two blue runes.
  • Studying them costs 3 Science and gives 10 green and 20 blue.