Reanimation Liquid

Reanimation Liquid is what brings a corpse back as a zombie. Each zombie you raise at a Resurrection Table I uses up one, taken when you press Prepare, and the liquid has to be in open storage in the same room as the table, not in your backpack (see Zombies).

Making more needs Laboratory II. Its runes, two red, one green and four blue, take three ingredients, and Laboratory I has two slots; Laboratory II (20 red, 40 green) has three. The formula itself comes with Reanimation Liquid, and the town Alchemist and Gunter the astrologer both sell it.

The chest in the Resurrection Lab holds 3, next to 3 Bronze Zombie Collars. Since every zombie also needs a collar, those 3 are your whole supply until you can make both.

Variants (2)

Base price Stack
— 50
700 20

How to obtain

Mix

Runes 214 ·Crafted at Laboratory I

Ingredient
Brain ★★★ + Cheese + Clay
Brain ★★★ + Cheese + Sand
Brain ★★★ + Tin + Berry

556 ingredient combinations reach these runes — see how mixing works →

Traders

Name Tier Stock
Gunter Tier II 3
Gunter Tier III 3
Alchemist · town building — build it first Tier I 5
Alchemist · town building — build it first Tier II 10
Alchemist · town building — build it first Tier III 10

Quest reward

Found in

Name Where ×
Simple Chest — 2
Simple Chest — 2
Chest Resurrection Lab 3
Other sources, out of reach (1)

Craft

Workbench Ingredients Duration Tech points
—
Alcohol ×1
Catalyst ×1
1 111

Used for

Ingredient for

Workbench Ingredients Outputs Mastery Duration Tech points
Resurrection Table I
Reanimation Liquid ×1
— 1 1 —

Study

Study requires: Tech points Duration
Science ×20 305025 6 ( Researcher −2 )

Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.

Can be sold to

Gunter

Notes

  • Collars are the matching limit. Both come from the same chest, and both need a technology of their own before you can make more.
  • Two more wait in the sawmill chest, and 2 more in the old mine’s, behind its hidden entrance and blockages.
  • Studying it costs 20 Science and gives 30 red, 50 green and 25 blue. It does not use the liquid up, but early Science is scarce.