Alchemist

Alchemist counts the recipes you mix in the Laboratory: each potion, powder or other product you make there counts 1. It is an Anatomy inspiration, visible from the start, with a free first level at 1. See Alchemy for how mixing works.

In the demo, 20 of the 29 products can be mixed, but the real limit is ingredients: an ingredient has to be studied at the Study Table before it goes into the mixer, and the demo’s Science only covers a couple of dozen studies.

What counts

DoWhatWhere
Mix Berserker Potion
Mix Berserker Potion II
Mix Damage Potion
Mix Damage Potion II
Mix Damage Potion III
Mix Dream Dust
Mix Explosive Dust
Mix Healing Potion
Mix Healing Potion II
Mix Healing Potion III
Mix Lacquer
Mix Organ Improver red skull
Mix Organ Improver white skull
Mix Paint
Mix Preservative
Mix Rich growth elixir
Mix Spices
Mix Weak growth elixir
Mix Zombie Motivator Potion
Mix Zombie Motivator Potion II
Also counts, not in the demo (9)
DoWhatWhere
Mix Alkali
Mix Berserker Potion III
Mix Miracle growth elixir
Mix Philosopher Stone
Mix Reanimation Liquid
Mix Tannin Liquid
Mix Third Eye Salt
Mix Umami
Mix Zombie Motivator Potion III

Levels

# Name Total needed Faith Talent exp.
1 Alchemist I 1 free 1
2 Alchemist II 5 1 1
3 Alchemist III 10 5 1
4 Alchemist IV 50 20 1
5 Alchemist V 100 50 1
6 Alchemist VI 250 100 2

Totals are counted from the start, not per level. Buying a level costs Faith from your backpack and gives talent experience; see Talents and Inspirations.

Notes

  • You start knowing a single recipe. Every other product has to be found by trying ingredients in the mixer; the Alchemy page explains the rule behind all of them.