Third Eye Salt
Third Eye Salt raises all five mastery branches by 2 for 7 minutes 30 seconds, about one in-game day, and unlike the battle potions you can take it at any time. It is an alchemy result of 1 red and 5 blue runes.
It takes at least two ingredients. A quality-3 Brain or an Alcohol (three blue) with a quality-3 Heart (one red, two blue) is one pair; the powders Alchemic Powder (Blue, Blue, Blue) and Alchemic Powder (Red, Blue, Blue) are another. The town Alchemist sells 10 a week from its second tier, at 15 silver.
Effect on use
- Inspiration progress Bottle Tester I +1
- Grants Third Eye Salt
How to obtain
Mix
Runes 15 ·Crafted at Laboratory I
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170 ingredient combinations reach these runes — see how mixing works →
Traders
| Name | Tier | Stock |
|---|---|---|
| Alchemist · town building — build it first | Tier II | 10 |
| Alchemist · town building — build it first | Tier III | 10 |
Used for
Study
| Study requires: | Tech points | Duration |
|---|---|---|
| Science ×10 | 303015 | 6 ( Researcher −2 ) |
Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.
Notes
- +2 is enough to clear a requirement you are just short of in any branch, from Anatomy on the autopsy table to Building at a workbench. At or above a requirement every swing succeeds.
- Taking another while it lasts restarts the timer; the bonuses do not stack.
- Each one taken counts toward Bottle Tester. Studying one costs 10 Science and gives 30 red, 30 green and 15 blue.