Healing Potion II
Healing Potion II restores 40 health in battle, twice the plain Healing Potion. Like every battle potion it can only be drunk while a fight is on, from your inventory; your health is 100 and fills up again when the battle ends.
Its runes are four red. At the Laboratory I the obvious mix is 2 Stones; Melted Fat or Iron Ore (three red each) with a Clay or Sand also work. No demo trader sells it.
Effect on use
- Inspiration progress Bottle Tester I +1
How to obtain
Mix
Runes 4 ·Crafted at Laboratory I
| Ingredient |
|---|
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52 ingredient combinations reach these runes — see how mixing works →
Other sources, not in the demo (3)
Craft
| Workbench | Ingredients | Duration | Tech points |
|---|---|---|---|
| — | | 6 | 12 |
Traders
| Name | Tier | Stock |
|---|---|---|
| Alchemist · town building — build it first | All tiers | 10 |
Used for
Study
| Study requires: | Tech points | Duration |
|---|---|---|
| Science ×10 | 5010 | 6 ( Researcher −2 ) |
Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.
Notes
- One of these equals two plain potions and uses one flask instead of two.
- Studying one costs 10 Science and gives 50 red and 10 blue.