Zombie Motivator Potion II
Zombie Motivator Potion II halves the pause between your zombies’ attacks for 30 seconds, twice as long as the plain Zombie Motivator Potion and no stronger. Like it, it only affects your own zombies fighting for you, whatever the description says, and it is drunk from your inventory during a battle.
In the demo you cannot have one before the battle. Its runes are one red and two blue, and the only demo ingredient with two blue runes that you can reach is Zombie goo (with a Clay or Sand), which you only get by winning the demo’s one battle.
Effect on use
- Inspiration progress Bottle Tester I +1
- Grants Zombie Motivation II — Allied fighters' attack speed is increased.
How to obtain
Mix
Runes 12 ·Crafted at Laboratory I
| Ingredient |
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64 ingredient combinations reach these runes — see how mixing works →
Other sources, not in the demo (2)
Traders
| Name | Tier | Stock |
|---|---|---|
| Alchemist · town building — build it first | All tiers | 10 |
Used for
Study
| Study requires: | Tech points | Duration |
|---|---|---|
| Science ×10 | 4035 | 6 ( Researcher −2 ) |
Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.
Notes
- Studying one costs 10 Science and gives 40 green and 35 blue.