Zombie Motivator Potion II
Zombie Motivator Potion II halves the pause between your zombies’ attacks for 30 seconds, twice as long as the plain Zombie Motivator Potion and no stronger. Like it, it only affects your own zombies fighting for you, whatever the description says, and it is drunk from your inventory during a battle.
You cannot have one before your first battle. Its runes are one red and two blue, and the earliest ingredient with two blue runes is Zombie goo (with a Clay or Sand), which the first fight is what drops.
Effect on use
- Inspiration progress Bottle Tester I +1
- Grants Zombie Motivation II — Allied fighters' attack speed is increased.
How to obtain
Mix
Runes 12 ·Crafted at Laboratory I
| Ingredient |
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64 ingredient combinations reach these runes — see how mixing works →
Traders
| Name | Tier | Stock |
|---|---|---|
| Alchemist · town building — build it first | Tier II | 10 |
| Alchemist · town building — build it first | Tier III | 10 |
Used for
Study
| Study requires: | Tech points | Duration |
|---|---|---|
| Science ×10 | 4035 | 6 ( Researcher −2 ) |
Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.
Notes
- Studying one costs 10 Science and gives 40 green and 35 blue.