Jack

Jack is the Workshop Foreman, the town’s inventor and the man who equips you for the defence of the town. When the defence fails, his workshop is left behind in the part of town the zombies hold, and he spends the opening chapters trying to get somewhere he can work again. His only quest in the opening is Jack in a Boat. The rest of his line starts at the port: winning his workshop back, rebuilding it, and a string of engineering problems that lead you to the Royal Foundry and to your own factory.

Armour for the defence

During the defence of the town, Herbert sends you to Jack’s workshop for armour and a sword. Jack makes them on his conveyor belts, and they come out in the chest at the end of the line. Put both on your hotbar before you leave. The story only moves on once you walk out with them equipped; if they are still in your backpack, Larry just tells you to put them on.

Jack in a Boat

After you meet Herm, Jack turns up in your house in the middle of the night. He wants a boat to reach a stronghold at the port, and he reminds you that the armour was not free. The quest has three parts:

  1. Planks. Bring him 5 Wooden Planks in Twins’ Land. He takes them, and you get 10 reputation with him.
  2. Tools. He then asks for 5 Bronze Details, which are made at an anvil from bronze ingots after the Bronze Craft technology. He takes them and gives you Blacksmith’s Clothes.
  3. Rowers. The twins will only row if someone they trust asks. Talk to them once you have village reputation 10.

Parts 2 and 3 can be done in either order. When both are done, ask Jack if he is ready: you get another 10 reputation, a Town Gratitude and a Story. He sets sail the next time you sleep.

Village reputation 10 means two of the quests that raise it by 5: Herm’s Planted and Delivered and the twins’ own Two Peas in a Pod are the ones you can reach first.

Sleep once more after he leaves and a letter arrives from Jack. That second wake-up is what unlocks the recipe for the Magic bell that Herbert needs, so Herbert’s Swords and Bell cannot be finished before Jack’s boat has sailed. The same wake-up brings the Nun to the village tavern.

At the port

After the first battle, walk onto the bridge toward the port. Jack shouts at you from the far side and the bridge comes down: Docked and Found gives 10 reputation with him and 10 town quality. He tells you the Astrologer lives in a tower “attached to a… foot” and hurries off to see what is left in the town warehouse. There the Trademaster stops him: the warehouse belongs to the Town, and it has been emptied anyway.

Workshop Hours is the first thing he asks for: iron for the town. Take his Supply: Iron order at the order board in the warehouse, put one crate of it on a pallet there, and tell Jack once the order is done. Orders can only be taken on Pride day, and the pallets are counted on the next Pride-day morning (see Orders), so this takes at least a week. The crate is made at a woodworking bench from 6 Iron Ingots, 4 Boards and 8 Bronze Nails. You get 10 reputation and a Town Gratitude, three renewable orders of his appear on the board, and the Market Square Purge battle opens.

This is also the quest that brings his reputation to 40, which opens the Circular Saw. The saw makes the beams that every way into the factory under your house needs, so the basement has to wait for this order.

His workshop

Win the Market Square battle and the door to Jack’s town workshop opens again. Walk in and Jack’s Back in Business completes: 10 reputation, 2 Town Gratitude and a Story. The zombies have wrecked the place, and he cannot rebuild his workshop without a workshop. He hands you a list and says to use his blueprints and the old Inquisitor workshop under your base. There are no actual blueprints; nothing is unlocked.

Give materials asks for 5 Building Kit I and 5 Wooden Kit I, in either order. When both are in, the workshop is restored, a block of houses in the town is repaired with it, and Jack names you his apprentice. You get 10 reputation and 2 Town Gratitude.

Reputation 50, reached with Jack’s Back in Business, opens Conveyors. Around this time Gunter, the Astrologer, asks you to make Jack the face of his Restore the Town campaign. Jack likes the idea but will not sign while he has no proper workshop; once the materials are in and he has 60 reputation, he signs the PR Agreement.

Steel and the factory

After the election Jack shows you his industrialisation plan in Front-of-the-Envelope Calculation (60 reputation). By his numbers it will take 25 years to get the town back to where it was. He has two problems: nobody left wants to work in a factory, and no steel matches what the Royal Foundry used to make. He has seen smoke rising from the foundry lately. The only way there is a flooded water tunnel; to reach it, the ship lock has to be drained, which is Herbert’s next battle.

  • Man of Steel. Under the bathhouse, the foundry is run by a bishop and his monks. Ask the Bishop about steel, and he sells Steel Ingots. Bring Jack 3 of them: he tests one, finds it better than ever, and cannot believe monks made it. 10 reputation and 3 Town Gratitude.
  • Factory Tour. Jack wants to see the factory you told him about. Raise its quality to 20 and invite him. He is amazed, and a little crushed. Another 10 reputation.

At 70 reputation, which comes with Man of Steel, the Steel Smithing technology opens.

His portal fragment

Gunter once gave Jack a stone “charged with luck”, and it is one of the portal fragments. More Portal Parts opens after you place the Lust fragment in the portal. Asking needs 60 reputation, and he will not part with it until you help with his project; getting it needs 80, which is every one of his quests up to the Factory Tour. He gives you the Pride fragment.

When Gunter’s own line is also far enough along, the next time you wake up I Love You, Man sends you to the two of them by the Main Pier. They have started rebuilding the colossus together (achievement Two Broken Souls). You offer each of them a gift:

For the portal, Gluttony and Pride asks Jack and Gunter together for help: 90 reputation with each if you returned the Old God’s eye, 100 if you kept it. Jack’s last 10 come only from the dark path, from an Elegant Prosthetic Hand (2 Engineering Details, 2 Steel Screws, 2 Special Wood), which also gives Gunter 10.

Reputation

Reputation From Opens
20 Jack in a Boat (twice) —
30 + Docked and Found —
40 + Workshop Hours Circular Saw
50 + Jack’s Back in Business Conveyors
60 + Give materials The PR Agreement, his calculations, asking for the fragment
70 + Man of Steel Steel Smithing
80 + Factory Tour The Pride fragment
90 + the Prosthetic Hand Helping with the portal (eye returned)
100 + the Elegant Prosthetic Hand Helping with the portal (eye kept)

Every step is a single quest, and these ten are the only quests that give it, so the table is also the order you get it in.

Quests

Notes

  • Jack does not trade at first. His orders open after the supply-run quest in the port, where he posts three renewable ones.
  • He counts only what is in your backpack. Planks and details on your hotbar do not count toward the hand-in.
  • His reputation gates the biggest part of the tree. 40 opens the circular saw, 50 the whole conveyor line, and 70 steel; the opening chapters give 20.
  • Bronze Details are the key material of the opening. Besides Jack’s boat, they go into clearing the four blockages in the church (one each), graveyard benches, the power switch, and the Reinforced Planks for Herbert’s barricades (two per plank). Herm’s Bronze Scrap is a quick source of bronze ingots.