Carrot
A Carrot is a vegetable you grow from Carrot seeds in a Garden Bed, or buy from Herm once his store reaches its second tier (he stocks 30 of each). You cannot eat a raw carrot. It goes into two dishes, 2 per batch: Vegetable soup in the oven and Vegetable salad at the Kitchen Table.
Herm also pays happiness for carrots at his second tier: every 15 you sell count as 1, up to 30 carrots a week.
How to obtain
Harvest
| Name | × |
|---|---|
| Carrot Bed | depends on the bed |
Traders
| Name | Tier | Stock |
|---|---|---|
| Herm | Tier II | 30 |
Other sources, not in the demo (4)
Traders
| Name | Tier | Stock |
|---|---|---|
| Herm | Tier III | 30 |
| Vegetable Stand · town building — build it first | Tier I | 15 |
| Vegetable Stand · town building — build it first | Tier II | 20 |
| Vegetable Stand · town building — build it first | Tier III | 50 |
Used for
Ingredient for
| Workbench | Ingredients | Outputs | Mastery | Duration | Tech points |
|---|---|---|---|---|---|
| Kitchen Oven Kitchen Oven II | | | 8 | 1 | |
| Kitchen Table Kitchen Table II | | | 7 | 1 |
Study
| Study requires: | Tech points | Duration |
|---|---|---|
| Science ×3 | 30 | 8 ( Researcher −3 ) |
Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.
Other uses, not in the demo (5)
Ingredient for
| Workbench | Ingredients | Outputs | Mastery | Duration | Tech points |
|---|---|---|---|---|---|
| Kitchen I Kitchen II Required extension: Kitchen: Sealing Machine | | 8 | 2 | ||
| Kitchen I Kitchen II | | 8 | 1 | ||
| Kitchen Oven Kitchen Oven II | | | 4 | 1 | |
| Kitchen Oven Kitchen Oven II | | | 6 | 1 | |
| Kitchen Oven Kitchen Oven II | | 6 | 1 |
Notes
- At first a carrot bed only returns about as many seeds as you plant. Planting takes 4 seeds and needs Farming 4. The bed then grows in 12 steps, and every successful step adds a seed or a carrot, in turn. The 4 planting steps count as the first 4; the other 8 are rolled while the bed grows. Those rolls use the garden’s own growing skill, which starts at 2 against a carrot’s requirement of 4, so each succeeds half the time. On average a well-planted bed gives 4 carrots and 4 seeds, plus 2 Leaves.
- Garden Upgrade I fixes that. It raises the garden’s growing skill to 4, so every step of a carrot bed succeeds: 6 carrots and 6 seeds from each well-planted bed. It comes with Garden Improvement I (30 green) and costs 10 Peat, 18 Bronze Nails and 9 Wooden Planks.
- Peat helps before that. Fertilizers I gives every bed a fertilizer slot. A Peat put in it before the bed starts growing raises that bed’s growing skill by 1, so 3 steps in 4 succeed: about 5 carrots and 5 seeds.
- Planting below Farming 4 costs you. Planting is scored with stars like cooking, so each planting step only has a chance to succeed, and a failed planting step is a failed growing step.
- Studying one costs 3 Science and gives 30 green.