Carrot

A Carrot is a vegetable you grow from Carrot seeds in a Garden Bed, or buy from Herm once his store reaches its second tier (he stocks 30 of each). You cannot eat a raw carrot. It goes into two dishes, 2 per batch: Vegetable soup in the oven and Vegetable salad at the Kitchen Table.

Herm also pays happiness for carrots at his second tier: every 15 you sell count as 1, up to 30 carrots a week.

How to obtain

Harvest

Name ×
Carrot Bed depends on the bed

Traders

Name Tier Stock
Herm Tier II 30
Herm Tier III 30
Vegetable Stand · town building — build it first Tier I 15
Vegetable Stand · town building — build it first Tier II 20
Vegetable Stand · town building — build it first Tier III 50

Used for

Ingredient for

Workbench Ingredients Outputs Mastery Duration Tech points
Kitchen I
Kitchen II
Required extension: Kitchen: Sealing Machine
Carrot ×16
6 8 2
Kitchen I
Kitchen II
Crate ×1
Carrot ×16
3 8 1
Kitchen Oven
Kitchen Oven II
Carrot ×4
Fuel × 10 ( Heat Saver −5 )
Carrot cutlet × 3 ( Cook II +2 )
3 4 1
Kitchen Oven
Kitchen Oven II
Carrot ×4
Water ×2
Fuel × 20 ( Heat Saver −10 )
Carrot soup × 5 ( Cook II +2 )
4 6 1
Kitchen Oven
Kitchen Oven II
Carrot ×2
Fuel × 20 ( Heat Saver −10 )
Fish soup × 5 ( Cook II +2 )
5 6 1
Kitchen Oven
Kitchen Oven II
Beet ×2
Carrot ×2
Fuel × 25 ( Heat Saver −15 )
Vegetable soup × 5 ( Cook II +2 )
5 8 1
Kitchen Table
Kitchen Table II
Onion any quality ×2
Carrot ×2
Beet ×2
Vegetable salad ★–★★★ × 2 ( Cook +2 )
4 7 1

Study

Study requires: Tech points Duration
Science ×3 30 8 ( Researcher −3 )

Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.

Notes

  • At first a carrot bed only returns about as many seeds as you plant. Planting takes 4 seeds and needs Farming 4. The bed then grows in 12 steps, and every successful step adds a seed or a carrot, in turn. The 4 planting steps count as the first 4; the other 8 are rolled while the bed grows. Those rolls use the garden’s own growing skill, which starts at 2 against a carrot’s requirement of 4, so each succeeds half the time. On average a well-planted bed gives 4 carrots and 4 seeds, plus 2 Leaves.
  • Garden Upgrade I fixes that. It raises the garden’s growing skill to 4, so every step of a carrot bed succeeds: 6 carrots and 6 seeds from each well-planted bed. It comes with Garden Improvement I (30 green) and costs 10 Peat, 18 Bronze Nails and 9 Wooden Planks.
  • Peat helps before that. Fertilizers I gives every bed a fertilizer slot. A Peat put in it before the bed starts growing raises that bed’s growing skill by 1, so 3 steps in 4 succeed: about 5 carrots and 5 seeds.
  • Planting below Farming 4 costs you. Planting is scored with stars like cooking, so each planting step only has a chance to succeed, and a failed planting step is a failed growing step.
  • Studying one costs 3 Science and gives 30 green.