Glass

Glass is melted in Furnace I: 3 Sand and 10 Fuel make 3 Glass, or 4 with the Glassworker perk. The recipe comes with the Glass technology (30 red, 10 green), right after Bronze Melting on the Metallurgy tab, and starting a batch needs Smithing mastery 2. The furnace then works on its own.

The next technology, Glass Blowing (45 red, 10 green), turns Glass into containers in the same furnace. 2 Glass make 2 Alchemy Flasks I, and each of those put on a Flask shelf becomes 5 flasks for the Laboratory, so one Glass is worth 5 alchemy mixes. 1 Glass makes 2 Empty Bottles.

Glass also goes into two early buildings: 2 for the Dresser with mirror in your house, from Suit Up! (15 red), which lets you change clothes; and 3 for a Laboratory I.

It is also needed for the Resurrection Table I in the Resurrection Lab: 2 Oiled Planks, 4 Polished Stone and 3 Glass.

How to obtain

Craft

Workbench Ingredients Yields Mastery Duration Tech points
Smithy I
Smithy II
Sand ×3
Coal ×1
×1 2 8 1
Furnace I
Furnace II
Sand ×3
Fuel ×10
× 3 ( Glassworker +1 ) 2 6 1

Used for

Ingredient for

Workbench Ingredients Outputs Mastery Duration Tech points
Furnace I
Furnace II
Glass ×2
Fuel ×10
2 9 2
Jewelry Table
Glass ×3
3 8 31
Furnace I
Furnace II
Glass ×1
Fuel ×10
3 8 2
Jewelry Table
Glass ×1
8 12 62
Jewelry Table
Glass ×2
Gem ×1
12 16 93

Study

Study requires: Tech points Duration
Science ×3 2010 6 ( Researcher −2 )

Each item is studied once, on the Study Table. Studying does not use the item up. With the Scientist perk, a 30% chance of a Story.

Build

Lantern I ×2
Lantern II ×8
Jewelry Table ×3
Bioreactor ×10
Factory Lantern ×2
Improve the Church III ×8
Improve the Church III ×8
Lantern I ×2
Lantern II ×8
Laboratory I ×3
Resurrection Table I ×3
Embalming Table I ×4
Embalming Table II ×6
Dresser with mirror ×2
Other uses, out of reach (7)

Build

Jewelry Table ×3
Bioreactor ×10
Laboratory I ×3
Laboratory II ×8
Resurrection Table I ×4
Embalming Table I ×4
Embalming Table II ×6

Notes

  • Empty Bottles have no use until a Vine Press. They are for juice pressed there; make Alchemy Flasks instead.
  • Lanterns, the Jewelry Table and the third church upgrade also take Glass, each behind a technology of its own.
  • The technologies are easy to mix up. The one that makes Glass is called just “Glass”; “Glass Blowing” is the second one, for flasks and bottles.