The Dungeon and the Abandoned Tower

Under your house lies an old Inquisition dungeon, and beside the house stands the Abandoned Tower, whose top floor is an alchemy laboratory. Both open during the quest line of Albert, the Plague Doctor. The tower is where alchemy and research begin, and its chest holds the only Science you have for a long while.

The way in

  1. The hatch. After Good Fellow, the locked hatch in your house can be opened with 1 Bronze Detail and 2 Boards.
  2. The first room is a small writing room full of broken pots. Its build desk offers the Writing Desk, which takes a while to afford (see Notes).
  3. The blockage further in takes 3 Bronze Details and 3 Wooden Planks to clear. Behind it you find footprints and a Secret combination.
  4. The tower bars open with the combination and the Inquisitor’s medallion from the prison at the start of the game.
  5. Inside the tower, open the hatch to let Albert in. Asking him about Dream Dust gives you the Alchemy, Basic technology.

The tower laboratory

The laboratory is already furnished: a Laboratory I, a Flask shelf, a Folio and the Study Table. Its build desk adds the Distillation Cube.

The chest is the important part. Its sheet of Clean Paper and Science Kit I are worth 31 Science at the Study Table, and they are the only Science you have until Writing Supplies lets you make more. Its water and blood are exactly what Dream Dust is made of, so study those two first.

From the laboratory, a hatch leads down to Albert’s own laboratory, where Sweet Dreams continues.

There at the start

Chests and containersContents
Chest Clean Paper ×1 Science Kit I ×1 Alchemy Flasks I ×3 Water ×3 Blood ×3 Alchemist's note ×1

Notes

  • The Writing Desk waits on Polished Bronze. It needs 1 Polished Bronze, which comes with Bronze Polishing (30 red) and a Distillation Cube for the melted fat; town stalls sell it ready-made. Paper, Ink and new sermons are all written at the desk too: Leather Scrolls come with the desk’s own technology, and paper and ink with Writing Supplies (10 red, 5 blue).
  • The other passages in the dungeon stay blocked for a while. Every other blockage down there needs Iron Details, four apiece (one for the two toward the morgue), and those are three technologies away.