The Sawmill

The Sawmill is an abandoned sawmill in the forest, south-west of the Quarry. The mill itself is broken and stays that way as far as your work is concerned: what you do here is put a zombie lumberjack to work, for a steady supply of Logs and Sticks. There is also a chest left behind.

The chest

The chest holds 2 Reanimation Liquids and an Inquisitor’s Note I, about the Inquisition’s search for a way to control the risen dead.

The zombie lumberjack

Build Cost Technology
Lumberjack stand 2 Wooden Planks, 6 Bricks Zombie Lumberjack (75 red, 10 blue)
Timber stockpile 4 Wooden beams, 12 Bronze Nails Zombie Lumberjack
Porter Station 2 Wooden Planks, 4 Bricks Zombie Lumberjack; building it unlocks a second one
Upgrade Sawmill 2 Wooden Planks, 4 Bricks Zombie Lumberjack II (120 red, 25 blue)

Zombie Lumberjack sits behind the Circular Saw, and like the other zombie-gathering technologies it stays hidden on the tree until both ways into the Old Mine are open.

Give a zombie an axe and put it at the stand. Each round it brings in 1 Log and 2 Sticks and a red tech point, counts toward the Dead Lumberjack inspiration, and starts again by itself. The wood goes straight into the sawmill’s storage, and the Porter Station carries the logs to the factory’s wood heap. A zombie with the Logger perk needs fewer steps per round.

There at the start

Chests and containersContents
Simple Chest Reanimation Liquid ×2 Inquisitor's Note I ×1

Notes

  • Upgrade Sawmill changes only how the mill looks. It swaps the broken mill for a repaired one and does nothing else; the lumberjack works the same either way.
  • Unconfirmed: when you can first walk here. The game files give the sawmill’s position but not what blocks the way, so whether it is reachable before the forest opens has not been checked in play.