Davy the Dagger
Davy the Dagger runs the looters from the Dockside Club at the port. He appears there after the first battle but will not talk to you until you have a job for him (“If you’re looking for small talk… you definitely got the wrong guy”). Once you do, he trades what his looters bring out of the zombie-held town for Keys for Looters, which you mostly earn by fighting for him in the sewers. Later he helps you find the Old God’s cellar and sells you the way into the Royal Palace.
Wharf Rats
Herbert wants a romance novel from his old house in the zombie-held town and sends you to the looters. In Wharf Rats, Davy offers to get it himself, in exchange for some “swording” in places of his choosing: the two sewer brawls. Each one pays 3 Keys for Looters. Hand him one key and you get the Love Novel and a Story, and from then on he takes orders.
The second sewer brawl is also one of the three wins Herbert needs to clear the south of the town (Safe zone.). After it, Davy offers More keys: a zombie arena in the sewers, the “Sewrena”. Its seven fights come one after another and pay 4, 4, 5, 5, 7, 7 and 10 keys.
Orders
He takes orders only on Lust day; on other days the answer is greyed out. You choose a kind of goods and a size, and pay in keys when you order. The crate appears in the club, behind him, about one in-game day later. Only one order can be open at a time: Make an order disappears until the crate has arrived.
| Order | Small (1 key) | Medium (2 keys) | Big (4 keys) |
|---|---|---|---|
| Techbooks | 1–3 Red, Green or Blue Techbooks | 3–6 of them | 4–8 Red, Green or Blue Techbooks II |
| Valuables | 4–8 Golden nuggets, a 33% chance of a Golden ingot | 9–18 nuggets, 0–2 ingots | 15–30 nuggets, 3–6 ingots |
| Stories | 1–3 Story ★, a 25% chance of 1–2 ★★ | 2–5 ★; 50%: 1–2 ★★; 25%: one ★★★ | 3–6 ★, 1–3 ★★; 50%: one ★★★ |
| Seeds | 12–24 each of ★★ cabbage, onion, pumpkin and grape seeds | 12–24 each, ★★★ | 50–100 each, ★★★ |
Until you have won both Closing the Eastern Floodgate battles, techbooks come in a random colour, each colour equally likely. After that battle the menu lets you pick red, green or blue.
Finding Old God
After the ritual in the swamp you are looking for a cellar in the sewers, “a cell, but not for humans”. Finding Old God starts at the club, where Linda tells you Davy is by the sewer entrance near the west gate. You find him haggling with Albert over a job. The cheese you have been finding turns out to come from Mauritzio’s cheese factory, and Davy would love to reach its cellar: help his men get in, and half the cheese is yours, “and the Ancient God too”. He gives you 2 Cheese, and the town’s sewer entrance opens.
Go down and talk to his men in the sewers. They are at the cellar wall, where the door used to be, but there is no door, the wall is solid stone, and explosives would bring the street down. You will need the Red Eye to get through.
Palace Politics
When the sixth portal fragment is in, the last one is in the Royal Palace, and only Davy knows a way in. Palace Politics costs 50 silver for his intel. He tells you to give him a day or two; go home, and the next time you walk out of your house he is waiting at the door with a map: go in through the sewers, hold the zombies on the square near the palace, and find the hidden door in the wall. You need this briefing for the final battle whichever way the story has gone.
Quests
Notes
- Orders only on Lust day, one at a time. Place the next order when the crate arrives, or wait a week.
- Big techbook crates hold the second grade. Small and medium crates give ordinary Techbooks; only a big crate gives Techbooks II.
- Seed crates give all four kinds every time, grapes included.
- There is no collar order. The game files contain crates of zombie collars, but his menu never offers them.
- He has no reputation and no shop. Keys are the only thing he takes.
- Unconfirmed: the last arena fight can be repeated. It has no completion condition, so it seems to stay open and pay 10 keys every time.