Jeweler
Jeweler counts everything you make at the Jewelry Table: talismans, zombie collars, surgeon’s and alchemist’s kits, and jewelry. It is a Book writing inspiration, full-game only: it stays hidden until Delicate Work, a full-game technology. Even its first level costs Faith (1).
What counts
This inspiration stays hidden in the demo, and none of these can be done there.
What counts in the full game (14)
| Do | What | Where |
|---|---|---|
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
| Make | | Jewelry Table |
Levels
| # | Name | Total needed | Faith | Talent exp. |
|---|---|---|---|---|
| 1 | Jeweler I | 1 | 1 | 1 |
| 2 | Jeweler II | 4 | 3 | 1 |
| 3 | Jeweler III | 8 | 6 | 1 |
| 4 | Jeweler IV | 12 | 10 | 1 |
| 5 | Jeweler V | 20 | 25 | 1 |
| 6 | Jeweler VI | 50 | 50 | 2 |
Totals are counted from the start, not per level. Buying a level costs Faith from your backpack and gives talent experience; see Talents and Inspirations.