North of the River
Once the south of the town is clear, Herbert is happy to let the river be the border. Everything north of it still belongs to the zombies. After the village election, other characters give you reasons to go there, and each district opens with one of Herbert’s battles. This page is the map; the people you meet in each place have their own pages.
| District | Opened by | Why you go |
|---|---|---|
| The ship lock | Closing the Western Floodgate | Draining it, for Jack’s water tunnel or Linda’s refugees |
| Sluice Area (the bottom of the lock) | Operation POTATO I and II | Land for the refugees; the Envy fragment |
| Royal Foundry, under the old bathhouse | Closing the Eastern Floodgate I and II, then Break Through to the Bathhouse Basement | Brother Bishop: steel, the magic mirror, the Sloth fragment |
| Stilt Houses (the Flooded Quarter) | Battle at the Lake | Harold: Special Wood for the organ |
| The sewers | The sewer brawls for Davy, and the town’s sewer entrance by the west gate | The arena, the cheese cellar and the Old God |
| The Royal Palace | The Final Battle | The last portal fragment, and Keeper One |
Each of the three districts with a waystone (Sluice Area, Flooded Quarter, bathhouse) gets it marked when its battle is won.
The Sluice Area
When the lock is drained its bottom turns out to be good soil; it gave a fine harvest the last time it was dry. Linda’s refugees, the men in green, want it. Win Operation POTATO and tell them the land is theirs (Green Men From Far Lands): 2 Town Gratitude. They refuse the town’s “poor quality” tools and want proper ones: 3 Steel Shovels. In return, 2 more Town Gratitude and, because your friend is ill, 3 Po-ta-toes in advance. Those are for Albert’s cough; see Linda. Their field grows as you come and go.
The Envy fragment of the portal is somewhere in the debris here; it becomes findable once the Lust fragment is in the portal (Green Fragment).
The sewers
The sewers run under the whole town. Davy the Dagger sends you into them early for two brawls, and after those, into the Sewrena, a zombie arena that pays in looters’ keys. Later the Goddess’s clue leads you to a solid wall where Mauritzio’s cheese cellar used to have a door; with the Red Eye a door appears, and the Old God is inside. The town’s own entrance to the sewers, by the west gate, opens when you go looking for Davy there, once you have fought the first sewer brawl.
The Royal Palace
The palace stands in the middle of the infected district. The last portal fragment is there, with Keeper One, his wife and another talking skull. Davy knows the way: in through the sewers, hold the zombies on the square by the palace, then find the hidden door in the wall. The Final Battle needs 144 defence power, can be lost and fought again, and pays 3 looters’ keys, 4 Zombie goo and 3 Town Gratitude. What happens inside is on the Old God and Larry pages.
Notes
- The refugees’ “buy more anytime” is only talk. They say you may buy more po-ta-toes whenever you like, but nothing in the game sells them: the 3 they give you are all there are.
- You choose the order. Jack’s water tunnel and Linda’s refugees both need the western floodgate first; after that the foundry and the potato field can come in either order, and the lake battle depends only on Agatha.