Clear the Way

Clear the Way counts the blockages you clear: the heaps of rubble that seal off passages in the cellars and underground. Each is cleared once, with materials, like a small recipe. It is a Building inspiration with a free first level.

Twelve heaps in the world give the inspiration, exactly what its last level asks for, so every one of them has to be cleared. The one under your house takes 3 Bronze Details and 3 Wooden Planks; the mine wants 4 Building Kits and a Reinforced Beam, the morgue a Simple Iron Part and 3 Oiled Planks, and the rest 4 Simple Iron Parts and a Reinforced Beam apiece.

What counts

DoWhatWhere
Clear a blockage Writing Basement
Clear a blockage
Clear a blockage Morgue
Clear a blockage
Clear a blockage
Clear a blockage Morgue
Clear a blockage
Clear a blockage
Clear a blockage
Clear a blockage
Also counts, out of reach (1)
DoWhatWhere
Clear a blockage

Levels

# Name Total needed Faith Talent exp.
1 Clear the Way I 1 free 1
2 Clear the Way II 3 1 1
3 Clear the Way III 5 2 1
4 Clear the Way IV 7 4 1
5 Clear the Way V 9 8 1
6 Clear the Way VI 12 16 2

Totals are counted from the start, not per level. Buying a level costs Faith from your backpack and gives talent experience; see Talents and Inspirations.

Notes

  • Simple Iron Parts gate almost the whole inspiration. Eight of the thirteen heaps need four each, so the Iron Works technology (75 red) comes before any of them; Reinforced Beam is another 75 red.
  • The rubble in the church does not count. Its nine heaps are cleared with Bronze Details and a Flitch and give no inspiration.

The first one you meet is in the passage under your house, on the way to the abandoned tower. The inspiration itself stays hidden until you meet the plague doctor, but the blockage is already on the counter by then, so the first level is waiting for you.