Earth Power

Earth Power counts the ripe crops you harvest from your garden beds. It is a Farming inspiration with a free first level at 3, and it appears once you research Gardening.

Each harvest counts 1, whatever the crop, and gives 2 green tech points. Herm sells the first seeds: Wheat from the start, then Carrots, Flax, Beets, Cabbages and Onions at his second tier; Pumpkins, Hops and Grapes come later.

What counts

DoWhatWhere
Pick Ripe crops in garden beds

Levels

# Name Total needed Faith Talent exp.
1 Earth Power I 3 free 1
2 Earth Power II 10 1 1
3 Earth Power III 25 3 1
4 Earth Power IV 40 5 1
5 Earth Power V 60 7 1
6 Earth Power VI 80 9 2

Totals are counted from the start, not per level. Buying a level costs Faith from your backpack and gives talent experience; see Talents and Inspirations.

Notes

  • Harvesting has no mastery requirement. Any Farming mastery picks a ripe bed; below the seed’s own requirement each swing just pulls less.
  • A harvested bed is left empty and ready to plant again, so every bed keeps counting.
  • Your first harvest is the Wheat that Planted and Delivered asks you to grow, which is also what moves Herm up to his second tier.