Spiked Barricade II
Spiked Barricade II trades health for spikes: it has 450 health in battle, the least of the three barricades at its level, but every zombie that hits it takes 5 damage back. It adds 4 quality toward the Barracks and your defence power, and costs the same as the plain Barricade II: 8 Iron Nails, 4 Iron Details and 2 Reinforced Beams. It comes with Robust Barricades.
You build it in the Barracks, from its build table, and it can only stand there. Before a battle you set it out on the battlefield, and afterwards it returns to the Barracks by itself (see Combat).
Build cost
The cost depends on where it is built.
| Where | Build cost | Demolishing returns |
|---|---|---|
| — | ||
| — |
Notes
- The spikes kill the commonest zombie after three of its own blows. It has 15 health and no armor.
- Spitters, which attack from range, take no spike damage.
- The War Engineer perk sharpens the spikes, and War Supplier adds health.
- While it stands in the Barracks it counts toward defence power, whether or not you place it on the battlefield.
- Taking it down in the Barracks gives back everything it cost.
- Unconfirmed: if it is destroyed in battle, it does not come back. This follows from the game’s code and has not been checked in play.